Jump to content

Assertion failed[SOLVED]


Recommended Posts

Hello! again forums... hehe I come here too often, Anyhow i'm trying to port Wheeler over and I'm having trouble with the slots that pop up when holding the pew matic horn or navigadget.

Quote

[00:02:08]: [string "scripts/widgets/image.lua"]:8: assertion failed!
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/widgets/image.lua:8 in (field) _ctor (Lua) <3-15>
   self =
      enabled = true
      focus_target = false
      shown = true
      can_fade_alpha = true
      focus_flow_args = table: 7DE867A0
      inst = 113629 -  (valid:true)
      focus = false
      focus_flow = table: 7DE86B10
      name = Image
      children = table: 7DE85F30
      callbacks = table: 7DE85E40
   atlas = nil
   tex = inv_slot.tex
   default_tex = nil
scripts/class.lua:181 in (upvalue) Image (Lua) <171-184>
   class_tbl = table: 16E86EB0
   arg = nil
   obj = Image - :
scripts/widgets/itemslot.lua:8 in (field) _ctor (Lua) <5-13>
   self =
      enabled = true
      focus_target = false
      shown = true
      owner = 113615 - trusty_shooter(LIMBO) (valid:true)
      can_fade_alpha = true
      focus_flow_args = table: 7DE86110
      inst = 113628 -  (valid:true)
      focus = false
      focus_flow = table: 7DE85800
      name = ItemSlot
      children = table: 7DE855D0
      callbacks = table: 7DE85788
   atlas = nil
   bgim = inv_slot.tex
   owner = 113615 - trusty_shooter(LIMBO) (valid:true)
../mods/Wheeler/scripts/widgets/specialslot.lua:5 in (field) _ctor (Lua) <4-12>
   self =
      enabled = true
      focus_target = false
      shown = true
      owner = 113615 - trusty_shooter(LIMBO) (valid:true)
      can_fade_alpha = true
      focus_flow_args = table: 7DE86110
      inst = 113628 -  (valid:true)
      focus = false
      focus_flow = table: 7DE85800
      name = ItemSlot
      children = table: 7DE855D0
      callbacks = table: 7DE85788
   atlas = nil
   bgim = inv_slot.tex
   owner = 113615 - trusty_shooter(LIMBO) (valid:true)
scripts/class.lua:181 in (upvalue) SpecialSlot (Lua) <171-184>
   class_tbl = table: 804648C0
   arg = nil
   obj = ItemSlot
../mods/Wheeler/modmain.lua:104 in (method) AddSpecialSlot (Lua) <103-111>
   self =
      hudcompass = Hud Compass
      shown = true
      actionstringtitle = Text - 
      controller_build = false
      GetSpecialSlot = function - ../mods/Wheeler/modmain.lua:97
      repeat_time = 0
      bg = Image - images/hud.xml:inventory_bg.tex
      enabled = true
      in_pos = (0.00, 102.00, 0.00)
      actionstringtime = -0.013494437560439
      root = root
      bgcover = Image - images/hud.xml:inventory_bg_cover.tex
      inspectcontrol = BUTTON
      inv = table: 1710BC28
      name = Inventory
      focus_flow = table: 84C76048
      toprow = toprow
      AddSpecialSlot = function - ../mods/Wheeler/modmain.lua:103
      out_pos = (0.00, 68.00, 0.00)
      autoanchor = WorldResetTimer
      callbacks = table: 84C75A58
      reps = 0
      parent = bottom_scale_root
      openhint = Text - 
      inst = 112182 -  (valid:true)
      focus = false
      equip = table: 1710B930
      bottomrow = toprow
      children = table: 84C759E0
      current_list = table: 1710BC28
      focus_flow_args = table: 84C75F30
      focus_target = false
      SetSpecialSlotFn = function - ../mods/Wheeler/modmain.lua:113
      selected_scale = 0.8
      equipslotinfo = table: 84C76520
      owner = 111955 - wheeler (valid:true)
      actionstring = actionstring
      can_fade_alpha = true
      force_single_drop = false
      special_slots = table: 80464F28
      base_scale = 0.6
      active_slot = ItemSlot
      backpackinv = table: 1710B958
      hint_update_check = 0.73331528529525
      actionstringbody = Text - 
   slotkey = trusty_shooter
   owner = 113615 - trusty_shooter(LIMBO) (valid:true)
../mods/Wheeler/scripts/prefabs/trusty_shooter.lua:88 in (upvalue) CheckSpecialSlotStatus (Lua) <86-91>
   inst = 113615 - trusty_shooter(LIMBO) (valid:true)
   player = 111955 - wheeler (valid:true)
../mods/Wheeler/scripts/prefabs/trusty_shooter.lua:101 in (field) fn (Lua) <100-107>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
   self =
      running = table: 3EDEA808
      waitingfortick = table: 3EDEA880
      tasks = table: 3EDEA600
      waking = table:

local ItemSlot = require "widgets/itemslot"
local ItemTile = require "widgets/itemtile"

local SpecialSlot = Class(ItemSlot, function(self, atlas, bgim, owner)
    ItemSlot._ctor(self, atlas, bgim, owner)
    self.owner = owner
    self.highlight = false
    self.bg = self:AddChild(Image("images/hud.xml", "inventory_bg_cover.tex")) --inventory_bg_single
    --self.bg:SetScale(0.9)
    self.bg:MoveToBack()

end)

function SpecialSlot:Click()
    if self.onclickfn then
        self.onclickfn(self)
    end

    self:OnControl(CONTROL_ACCEPT, true)
end

function SpecialSlot:OnControl(control, down)
    if self.oncontrolfn then
        self.oncontrolfn(self, control, down)
    else
        print ("NO CONTROLFN FOUND ON SPECIAL SLOT")
    end
end

function SpecialSlot:OnItemGet(item)
    if not item then
        print ("ERROR! SOMEHOW THE ITEM RECEIVED BECAME NIL, PLEASE REPORT")
        print (debugstack())
        return
    end

    if self.onitemgetfn then
        self.onitemgetfn(self, item)
    end

    local tile = ItemTile(item)
    self:SetTile(tile)
    tile:Show()
end

function SpecialSlot:OnItemLose()
    if self.onitemlosefn then
        self.onitemlosefn(self)
    end

    self:SetTile(nil)
end

return SpecialSlot

This is one of my widgets.

 

AddClassPostConstruct("widgets/inventorybar", function(self)
	local SpecialSlot = require "widgets/specialslot"
	
	self.special_slots = {}
	
	function self:GetSpecialSlot(slotkey)
		if self.special_slots[slotkey] then
			return self.special_slots[slotkey].inst
		end
	end
	
	function self:AddSpecialSlot(slotkey, owner)
		self.special_slots[slotkey] = {inst = self.toprow:AddChild(SpecialSlot(HUD_ATLAS, "inv_slot.tex", owner)), owner = owner }

		--self.special_slot = self.toprow:AddChild(SpecialSlot(HUD_ATLAS, "inv_slot.tex", self.owner))
		local pos = self.equip[EQUIPSLOTS.HANDS]:GetPosition()

		self.special_slots[slotkey].inst:SetPosition(pos.x, pos.y + 95, pos.z)
		self.special_slots[slotkey].inst:MoveToBack()
	end
	
	function self:SetSpecialSlotFn(slotkey, clickfn, oncontrolfn, onitemgetfn, onitemlosefn)
		if not self.special_slots[slotkey] then
			print ("ERROR! TRYING TO SET UP A NON EXISTENT SPECIAL SLOT")
			return
		end

		self.special_slots[slotkey].clickfn = clickfn
		self.special_slots[slotkey].inst.clickfn = clickfn

		self.special_slots[slotkey].oncontrolfn = oncontrolfn
		self.special_slots[slotkey].inst.oncontrolfn = oncontrolfn

		self.special_slots[slotkey].onitemgetfn = onitemgetfn
		self.special_slots[slotkey].inst.onitemgetfn = onitemgetfn

		self.special_slots[slotkey].onitemlosefn = onitemlosefn
		self.special_slots[slotkey].inst.onitemlosefn = onitemlosefn
	end
end)

And this is the Classpostconstruct I have, my pew matic horn calls the AddSpecialSlot but then crashes because the assertion failed.

Thanks for reading!

Literally just figured this out minutes after I posted this, @ImDaMisterL Feel free to delete/hide this.

Edited by Omaremad74
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...