. . . Posted April 30, 2019 Share Posted April 30, 2019 (edited) Hello! I was wondering if there's a way to make a certain player prefab not able fill out the map while exploring the world unless you use some code to allow them to. I tried messing around with the "maprevealer" component because I thought for sure that would work by adding this to the character inst.components.maprevealer:Stop() but it didn't seem to do anything, removing the component did nothing either. So, I came here to see if anyone smart knows how to disable/enable the map from being filled out . Thanks for your time ! ps: I am also wondering if there's an event or something to know if the player opened/closed their map because I would like to try making a idle state for holding out a map for a mod. Edited April 30, 2019 by Warbucks Link to comment https://forums.kleientertainment.com/forums/topic/105559-how-to-disable-map-from-being-filled-out/ Share on other sites More sharing options...
CarlZalph Posted April 30, 2019 Share Posted April 30, 2019 The maprevealer component is used by the ocuvigil to update the map at a specific spot. The server calls this when the player dies and no longer reveals new parts of the map: inst.player_classified.MapExplorer:EnableUpdate(false) Then calls it again with the 'true' parameter on revive. Link to comment https://forums.kleientertainment.com/forums/topic/105559-how-to-disable-map-from-being-filled-out/#findComment-1187581 Share on other sites More sharing options...
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