Zarquan Posted April 19, 2019 Share Posted April 19, 2019 Now that QoL mk 3 is out, I started a new colony. As it was early in the beta, my starting dupes did not have any skill points in the beginning. When I accepted my first dupe, however, he had a skill point whereas my original dupes still did not have a skill point. I think the starting dupes should have a skill point in the beginning of the game OR get a skill point when the skill board is built. It is weird that the new dupes start with a skill point, but the original dupes don't. Link to comment Share on other sites More sharing options...
SharraShimada Posted April 20, 2019 Share Posted April 20, 2019 Newly printed dupes should also come without any points. Link to comment Share on other sites More sharing options...
Zarquan Posted April 20, 2019 Author Share Posted April 20, 2019 1 hour ago, SharraShimada said: Newly printed dupes should also come without any points. I disagree. Lacking an initial skill point would be like if in the old jobs system, you would have to master the unemployed job before getting a first job, which is just a time sink in the beginning without adding any real difficulty. This is because there is no real reason to leave the home biome for a long time, but not being able to makes things just take longer. I think that all dupes should start with 1 skill point so that I can decide what role they should fill in the beginning. Link to comment Share on other sites More sharing options...
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