goatt Posted April 6, 2019 Share Posted April 6, 2019 Since now mobs can walk in doors or thru doors when they are open. In last version, they won't step on doors when they are set "automatic". Link to comment https://forums.kleientertainment.com/forums/topic/104643-new-door-mechanism-is-sad-for-stables/ Share on other sites More sharing options...
Gurgel Posted April 6, 2019 Share Posted April 6, 2019 Are you sure this has changed? The patch-notes say: Critters will no longer pass through doors set to "auto", even if a duplicant has opened it. They will pass through doors set to "open" though Link to comment https://forums.kleientertainment.com/forums/topic/104643-new-door-mechanism-is-sad-for-stables/#findComment-1175610 Share on other sites More sharing options...
PhailRaptor Posted April 6, 2019 Share Posted April 6, 2019 Not sure if you're referring to the fix to doors that was made in yesterday's patch to the preview branch, or to the change in QoL 2 that gave Doors a background wall to prevent gas dissipation in space (which, seemingly unintentionally, prevents critters from falling through open doors now). Need some clarification in order to give you any context. Link to comment https://forums.kleientertainment.com/forums/topic/104643-new-door-mechanism-is-sad-for-stables/#findComment-1175618 Share on other sites More sharing options...
goatt Posted April 6, 2019 Author Share Posted April 6, 2019 @Gurgel @PhailRaptor it’s before friday’s Hotfix. I didn’t know this was a bug. Link to comment https://forums.kleientertainment.com/forums/topic/104643-new-door-mechanism-is-sad-for-stables/#findComment-1175623 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.