RonEmpire Posted April 5, 2019 Share Posted April 5, 2019 Currently I have a critter sensor that only shows up active when it has less than the counter I've set. Is this working as intended? Shouldn't it be active when it equals the number of critters in the room? It would be useful if the Critter sensor shows a current reported Number in the room . And has an Above and Below button similar to the other sensors that triggers active when it meets the conditions set forth. Right now, there is no way to tell what that counter is from the senor other than placing a drop off building. Link to comment https://forums.kleientertainment.com/forums/topic/104605-critter-sensors-bug-or-feature/ Share on other sites More sharing options...
Nick777 Posted April 5, 2019 Share Posted April 5, 2019 It should go active at equal to or more than the number set. It would be nice if it showed critter count, but you can still look it up with the room tool. Link to comment https://forums.kleientertainment.com/forums/topic/104605-critter-sensors-bug-or-feature/#findComment-1175175 Share on other sites More sharing options...
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