KittenIsAGeek Posted April 3, 2019 Share Posted April 3, 2019 It appears that if I'm not watching my oxygen supply, the bottles don't off-gas as much as they should. This used to be a problem and it appears to once again be a problem. Here's a SS of a report from while I was working down near the oil biome for most of a cycle: Spoiler Here's a SS of the following cycle where I was mostly messing around in the main part of my base. Spoiler My oxygen production area is self-contained and only has dupe interaction every 10 cycles or so, which means that nothing with the production changed except that I was more focused on the primary part of my base. The difference in power use is due to new machines in the oil biome turning crude into petrol and plastic, so is not related to the oxygen generation. Has anyone else using polluted water off-gassing for O2 production noticed this as well? Link to comment Share on other sites More sharing options...
0xFADE Posted April 4, 2019 Share Posted April 4, 2019 With those bunker doors acting odd if observed(in previous versions) I wouldn't be surprised if animations were tied to actual off gassing in some way. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted April 4, 2019 Author Share Posted April 4, 2019 Tested again after the update and it doesn't appear to be an issue anymore. Link to comment Share on other sites More sharing options...
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