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My Slime Cube


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I've never stopped working on this specific Slime Cube design since I first posted about it, but I think I've pretty much reached as far as I can go with it being 99% fully automated.

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Breakdown:

- Able to remove O2 from room.

- Able to capture and transfer all Slime to Mushroom Farm from anywhere in room.

- Able to capture and transfer Pufts and Prince Pufts from anywhere in room to deliver it to Storage in center of room. If Incubator is free transfer Pufts into them.

- It has a drop off point on the bottom tier for Polluted Dirt to be collected in Storage for producing PO2. I have a theory that Polluted Dirt produces better than Morbs because there is not a 1000g condition. Storage of Polluted Dirt just pumps out PO2 non-stop. The Polluted Dirt is collected from the Sieve and farming Paku.

- Automated Mechanical Doors that open when pressure is under 1000g to allow in PO2 in if needed.

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Ranching room size is 94 tiles.

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The conveyor system could be simplified to using one system instead of two (one for Slime and another for Pufts) if there was a Conveyer Filter. Hopefully Klei will make one.

The next step is to make the Slime Cube more compact. I think I can get it down to half its size (3x2 5x5 rooms) and still fit everything in.

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2 minutes ago, Yunru said:

Is there a point to the interior airflow tiles?

Replacing them with mesh doors would cause all products to fall through, gathering on the ground and reducing the amount of auto-sweepers needed.

The rooms are designed to be 5x5. The airflow tiles are used to make that 1 tile gap needed to create the maximum size Ranching room at 94 tiles.

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1 minute ago, vonVile said:

The rooms are designed to be 5x5. The airflow tiles are used to make that 1 tile gap needed to create the maximum size Ranching room at 94 tiles.

Yes, but every interior airflow tile above the main platform (and the one's either side of it) could be replaced by mesh doors for the same effect plus would let falling items pass through?

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