GemeinerJack Posted February 19, 2019 Share Posted February 19, 2019 can someone explain to me drecko pathfinding thanks to the door patch please? O.o looks like one block right next to the horizontal doors keeps the dreckos in... if i remove them, they start leaving... So is this a new way for drecko stables, or am i just getting lucky with the movement? Link to comment https://forums.kleientertainment.com/forums/topic/103061-dreckos-and-the-new-door-interaction/ Share on other sites More sharing options...
Christophlette Posted February 19, 2019 Share Posted February 19, 2019 9 minutes ago, GemeinerJack said: So is this a new way for drecko stables, or am i just getting lucky with the movement? You can click on a drecko and in the contextual menu there is a "show pathfinding" button. It shows where they can go so you know if they will leave somehow or not. Link to comment https://forums.kleientertainment.com/forums/topic/103061-dreckos-and-the-new-door-interaction/#findComment-1157202 Share on other sites More sharing options...
GemeinerJack Posted February 19, 2019 Author Share Posted February 19, 2019 forgot about that button, thanks for reminding me, so yearh, if i remove one tile or have them on the inside, the dreckos don't care and are able to leave, as long as both are out there, it works... hmmm even if you put down more tiles.... moving the door... as long as you have a configuration like that, the dreckos won't run away... good to know... two tiles stacked, one door, two tiles stacked... Link to comment https://forums.kleientertainment.com/forums/topic/103061-dreckos-and-the-new-door-interaction/#findComment-1157213 Share on other sites More sharing options...
Glassyfo Posted February 19, 2019 Share Posted February 19, 2019 Why do you need the door open? Pneumatic doors keep them in fine and are pretty fast. Link to comment https://forums.kleientertainment.com/forums/topic/103061-dreckos-and-the-new-door-interaction/#findComment-1157228 Share on other sites More sharing options...
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