LethalBunny Posted February 16, 2019 Share Posted February 16, 2019 Hey so I used Dragon Wolf Leo's Extended Sample Character template to make my character and everything about it works great EXCEPT: In the character select screen, when I mouse hover over my character, the image changes BUT the GOLD NAME doesn't :/...is this a common issue with the Template or have I missed a step or done something wrong? Link to comment Share on other sites More sharing options...
Yakuzashi Posted February 19, 2019 Share Posted February 19, 2019 This is common issue. You have to delete something in the file called: names_yourname.xml. Use attached file and change names_yourname to whatever your character's name is. names_yourname.xml Link to comment Share on other sites More sharing options...
LethalBunny Posted February 19, 2019 Author Share Posted February 19, 2019 hmmm your file is identical to the one generated by mod tools except for the filenames n references of course Link to comment Share on other sites More sharing options...
LethalBunny Posted February 19, 2019 Author Share Posted February 19, 2019 Anyways, once you directed my attention to the file in question I was able to pull out the original characters' name files and found that the problem is one simple naming convention - (the numbers and even the picture size dont matter as those are just relative to positioning): <Atlas> <Texture filename="names_esctemplate.tex" /> <Elements> <Element name="PROBLEM_HERE" u1="0.00048828125" u2="0.85009765625" v1="0.1962890625" v2="0.9990234375" /> </Elements> </Atlas> where PROBLEM_HERE:is generated incorrectly: wrong naming convention: names_esctemplate.tex or names_gold_esctemplate.tex correct Element name should be (in both files): esctemplate.tex Like the following below: Correct names_esctemplate.xml <Atlas> <Texture filename="names_esctemplate.tex" /> <Elements> <Element name="esctemplate.tex" u1="0.00048828125" u2="0.85009765625" v1="0.1962890625" v2="0.9990234375" /> </Elements> </Atlas> Correct names_gold_esctemplate.xml <Atlas> <Texture filename="names_gold_esctemplate.tex" /> <Elements> <Element name="esctemplate.tex" u1="0.00048828125" u2="0.85009765625" v1="0.1962890625" v2="0.9990234375" /> </Elements> </Atlas> Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.