Canis Posted February 16, 2019 Share Posted February 16, 2019 So, I am making a character mod of SCP-049. If you are familiar with that character, you are aware that he can make zombie-like things. I need to recreate that in Don't Starve, somehow. What I need: A mob that spawns from a dead pigman when killed by a specific (mod) character. (in other words, when this character kills a pigman, it becomes this mob) That mob to be permanently befriended towards said character, until death. That mob to die on it's own after 3 days. (it doesn't need to drop anything on death) I also need to know how to make custom art for it. It's basically just going to be a zombie pig. So basically, I need to know how to make a mob from scratch, and I have no clue how to mod, beyond very simple changes and art stuff. If you require more information, I'll happily give it to you. Link to comment Share on other sites More sharing options...
Ultroman Posted March 3, 2019 Share Posted March 3, 2019 This is a very complicated mod to start out with. If you're a newcomer I'd advise you to take a look at this post to get you set up. I haven't ever made an actual monster/friendly AI creature, but I know there are mods out there that have done it. If I were you, I'd take a look at the code for those, and study them. There is also this great tutorial on the forum on how to make new creatures, but I don't know if it still works. To make something happen when a pigman dies AND be able to check who the attacker is, you cannot use a listener for the event "killed", because that event only give the data about who the victim is, and not the attacker. You CAN however use a rarely used extra function called onkilledbyother, which DOES include the attacker. Then you can spawn your custom creature once you get it made. local OnPigmanDeath = function(inst, attacker) if attacker and attacker == GetPlayer() then -- Spawn your custom prefab (creature) end end AddPrefabPostInit("pigman", function(inst) if inst.components.combat then if inst.components.combat.onkilledbyother == nil then inst.components.combat.onkilledbyother = OnPigmanDeath else local old_onkilledbyother = inst.components.combat.onkilledbyother inst.components.combat.onkilledbyother = function(inst, attacker) old_onkilledbyother(inst, attacker) OnPigmanDeath(inst, attacker) end end end end) Link to comment Share on other sites More sharing options...
Inker_Shake Posted March 28, 2019 Share Posted March 28, 2019 Hi, i'm artist if you wan't Talk to me please <3 i' have to much to show you. Link to comment Share on other sites More sharing options...
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