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So recently previously working mod code has stopped working.
Now, the game crashes (veggies.lua} when this runs.

There is no line 351 in veggies.lua

[00:00:07]: scripts/mods.lua(220,1) Mod: waiter-381565292 (Waiter 101 v5.0x)      Error loading mod!
.../common/dont_starve/data/scripts/prefabs/veggies.lua:351: variable 'MakePlacer' is not declared
LUA ERROR stack traceback:
        =[C] in function 'error'
        D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1)
        D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/veggies.lua(351,1) in function 'MakeVeggie'
        D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/prefabs/veggies.lua(357,1) in main chunk
        =[C] in function 'require'
        D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/waiter-381565292/modmain.lua(242,1) in main chunk
        =[C] in function 'xpcall'

I'm sure this had to do with the inttroduction of Wormwood since he can now plant seeds anywhere...
It appears Klei has changed the way the game determines crops resulting from seeds,,, but I cant seem to figure out how to fix it.
There appears to be a function in seeds.lua that looks into Veggies.lua
...\common\dont_starve\data\scripts\prefabs\seeds.lua

Spoiler

 

local function pickproduct(inst)
    
    local total_w = 0
    for k,v in pairs(VEGGIES) do
        total_w = total_w + (v.seed_weight or 1)
    end
    
    local rnd = math.random()*total_w
    for k,v in pairs(VEGGIES) do
        rnd = rnd - (v.seed_weight or 1)
        if rnd <= 0 then
            return k
        end
    end
    
    return "carrot"
end

 

 

I think I would need to insert/append my data into the Veggies.lua VEGGIES table..
...\common\dont_starve\data\scripts\prefabs\veggies.lua

Spoiler



VEGGIES =
{
    
    cave_banana = MakeVegStats(0,    TUNING.CALORIES_SMALL,    TUNING.HEALING_TINY,    TUNING.PERISH_MED, 0,        
                                    TUNING.CALORIES_SMALL,    TUNING.HEALING_SMALL,    TUNING.PERISH_FAST, 0),

    carrot = MakeVegStats(COMMON,    TUNING.CALORIES_SMALL,    TUNING.HEALING_TINY,    TUNING.PERISH_MED, 0,        
                                    TUNING.CALORIES_SMALL,    TUNING.HEALING_SMALL,    TUNING.PERISH_FAST, 0),

    corn = MakeVegStats(COMMON, TUNING.CALORIES_MED,    TUNING.HEALING_SMALL,    TUNING.PERISH_MED, 0,        
                                TUNING.CALORIES_SMALL,    TUNING.HEALING_SMALL,    TUNING.PERISH_SLOW, 0),
    
    pumpkin = MakeVegStats(UNCOMMON,    TUNING.CALORIES_LARGE,    TUNING.HEALING_SMALL,    TUNING.PERISH_MED, 0,        
                                        TUNING.CALORIES_LARGE,    TUNING.HEALING_MEDSMALL,    TUNING.PERISH_FAST, 0),
    
    eggplant = MakeVegStats(UNCOMMON,    TUNING.CALORIES_MED,    TUNING.HEALING_MEDSMALL,    TUNING.PERISH_MED, 0,        
                                        TUNING.CALORIES_MED,    TUNING.HEALING_MED,        TUNING.PERISH_FAST, 0),
    
    durian = MakeVegStats(RARE, TUNING.CALORIES_MED,    -TUNING.HEALING_SMALL,    TUNING.PERISH_MED, -TUNING.SANITY_TINY,
                                TUNING.CALORIES_MED,    0,                        TUNING.PERISH_FAST, -TUNING.SANITY_TINY),
    
    pomegranate = MakeVegStats(RARE,    TUNING.CALORIES_TINY,    TUNING.HEALING_SMALL,        TUNING.PERISH_FAST, 0,        
                                        TUNING.CALORIES_SMALL,    TUNING.HEALING_MED,    TUNING.PERISH_SUPERFAST, 0),
    
    dragonfruit = MakeVegStats(RARE,    TUNING.CALORIES_TINY,    TUNING.HEALING_SMALL,        TUNING.PERISH_FAST, 0,        
                                        TUNING.CALORIES_SMALL,    TUNING.HEALING_MED,    TUNING.PERISH_SUPERFAST, 0),

    berries = MakeVegStats(0,    TUNING.CALORIES_TINY,    0,    TUNING.PERISH_FAST, 0,
                                TUNING.CALORIES_SMALL,    TUNING.HEALING_TINY,    TUNING.PERISH_SUPERFAST, 0),

}

 

 

The code below used to inserted new crops that could grow in farms from seeds.
With this disabled, seeds planted in farms no longer have a chance to grow these crops.

Spoiler

 

_G = GLOBAL
TUNING = _G.TUNING

--require "prefabs/veggies" -- had to comment this line out to stop crashes.
 
local function MakeVegStats(seedweight, hunger, health, perish_time, sanity, cooked_hunger, cooked_health, cooked_perish_time, cooked_sanity)
    return {
        health = health,
        hunger = hunger,
        cooked_health = cooked_health,
        cooked_hunger = cooked_hunger,
        seed_weight = seedweight,
        perishtime = perish_time,
        cooked_perishtime = cooked_perish_time,
        sanity = sanity,
        cooked_sanity = cooked_sanity
     }
end

local COMMON = 3
local FREQUENT = 2
local UNCOMMON = 1
local INFREQUENT = .75
local RARE = .5
local VERYRARE = .3
 
local NEWVEGGIES =
    {
        grapricot = MakeVegStats(FREQUENT,    TUNING.CALORIES_SMALL,    TUNING.HEALING_TINY,    TUNING.PERISH_FAST, 0,
            TUNING.CALORIES_TINY,    TUNING.HEALING_SMALL,    TUNING.PERISH_SUPERFAST, 0),
 
        limon = MakeVegStats(INFREQUENT,    TUNING.CALORIES_SMALL,    TUNING.HEALING_MEDSMALL,    TUNING.PERISH_FAST, 0,
            TUNING.CALORIES_SMALL,    TUNING.HEALING_SMALL,    TUNING.PERISH_SUPERFAST, TUNING.SANITY_SUPERTINY),

        tomango = MakeVegStats(INFREQUENT,    TUNING.CALORIES_MEDSMALL,    TUNING.HEALING_SMALL,    TUNING.PERISH_FAST, 0,
            TUNING.CALORIES_SMALL,    TUNING.HEALING_MEDSMALL,    TUNING.PERISH_SUPERFAST, 0),
            
        yamion = MakeVegStats(FREQUENT,    TUNING.CALORIES_SMALL,    TUNING.HEALING_SMALL,    TUNING.PERISH_MED, 0,
            TUNING.CALORIES_SMALL,    TUNING.HEALING_SMALL,    TUNING.PERISH_SUPERFAST, 0),
    
        zucchilli = MakeVegStats(RARE,    TUNING.CALORIES_MEDSMALL,     TUNING.HEALING_MEDSMALL,    TUNING.PERISH_FAST,    -TUNING.SANITY_SUPERTINY*2,
            TUNING.CALORIES_MEDSMALL,     TUNING.HEALING_SMALL,    TUNING.PERISH_SUPERFAST,    -TUNING.SANITY_SUPERTINY),

        rutabeeta = MakeVegStats(FREQUENT,    TUNING.CALORIES_SMALL,     TUNING.HEALING_TINY,    TUNING.PERISH_SLOW,    0,
            TUNING.CALORIES_SMALL,     TUNING.HEALING_TINY*2,    TUNING.PERISH_FAST,    0),
    }

if GetModConfigData("waiter_crops") == "1" then    
 AddSimPostInit(function(inst)
    for key, val in pairs(NEWVEGGIES) do
        _G.VEGGIES[key] = val
    end
end)
else end

 

My knowledge of Lua is limited, so anyone who can advise on this, I would appreciate it. Thank you.

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