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composts, deodorizers and sieves drop byproduct too often.


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Each of these buildings drops its byproduct whenever 10kg accumulates. It's not as big a problem for sieves and composts because most people will only have around 2 of each.

When it comes to deodorizers, though, the number of storage errands can completely paralyze your colony unless you do something a little unintuitive: set all your compactors that store clay to a low priority.

We're loading 300 kg of sand in, can you make the building drop its byproducts only after it's created 300kg of them?

I think it's good this way.

The clay producted by the deodorizer is not a dangerous material, and debris not is really ugly (-10 for 1 debris that can be of 25 t each).

You can leave it on the ground and let the duplicants pick up some when needed. ;) 

 

It's even better that the deodorizer gives clay every 10 kg.

If we had to wait for the building to use all the sand inside, if you're base is quite clean of polluted oxygen, you'll have to set dodorizers in a dedcated rooms to get clay in early game. :(

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