Vincie Posted February 3, 2019 Share Posted February 3, 2019 There are definatelly missing pieces in the game and it would be wonderful, if they got anyhow inplemented. My iddeas from ~300h of gameplay are: 1. A 1x1 clock tile, that could have adjusted frequency in Hz.This would save space up on oscillators. 2. A 2x2 counter gate wioth a reset R, data D and logic output Q, that would go active after counting a given number of 1s (active data inputs separated by standbyes) and would go into standby after activating R. 3. A power usage sensor, that would go active if power usage exceeded above or descended below a given value. 4. Status report sensor, that would go active if set up value (net oxygen/net food/net power change or current net values of those) went negative or below a given point. 5. A programmable 3x3 coder/decoder block with 4 logical inputs and four outputs. This would make things much easier for some. Also a programmable 2x2 combinator with 3 inputs and one output, this would come in handy. Link to comment https://forums.kleientertainment.com/forums/topic/102469-autoamtion-adjustments-that-could-be-done/ Share on other sites More sharing options...
TG pro Posted February 12, 2019 Share Posted February 12, 2019 I have already suggested 5 Lemme find it Ok can someone put it here? Link to comment https://forums.kleientertainment.com/forums/topic/102469-autoamtion-adjustments-that-could-be-done/#findComment-1154277 Share on other sites More sharing options...
anton_stezhkin Posted February 19, 2019 Share Posted February 19, 2019 3. A power usage sensor - yes! It has been suggested many times. And I liked the idea every time. 5. Hah? What exactly are the " coder/decoder block" and " programmable combinator ". I'm no engineer and English is not my mother tongue. Link to comment https://forums.kleientertainment.com/forums/topic/102469-autoamtion-adjustments-that-could-be-done/#findComment-1156985 Share on other sites More sharing options...
Vincie Posted March 1, 2019 Author Share Posted March 1, 2019 Anton, coder/decoer would be the one that would retun an active/standbay based on the binary input to be programmed in and a programmable combinator would be doing the same, but have more than one output, so you could easily make a 1010 into a 1110 and 0010 into 1111 with no use of whole labyrynths of logic. Link to comment https://forums.kleientertainment.com/forums/topic/102469-autoamtion-adjustments-that-could-be-done/#findComment-1160671 Share on other sites More sharing options...
goboking Posted March 2, 2019 Share Posted March 2, 2019 The two I most want to see are... A current sensor for wires, and... A wireless transmitter and receiver that will allow us to set up remote automation without running automation wires from one corner of the map to the other. Link to comment https://forums.kleientertainment.com/forums/topic/102469-autoamtion-adjustments-that-could-be-done/#findComment-1160761 Share on other sites More sharing options...
Vincie Posted March 2, 2019 Author Share Posted March 2, 2019 It's sad, that rust is ahead of Oni, when it comes to automation. Link to comment https://forums.kleientertainment.com/forums/topic/102469-autoamtion-adjustments-that-could-be-done/#findComment-1160881 Share on other sites More sharing options...
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