Rivecoder Posted January 17, 2019 Share Posted January 17, 2019 (edited) I made a custom weapon for my character and everything was looking really good But when i start a world with caves enabled, the weapon doesn't do the attack animation (looks like it punches, but without his arm) and it's invisible on the ground and on the inventory tab maplespear.lua Code here: Quote local assets= { Asset("ANIM", "anim/maplespear.zip"), Asset("ANIM", "anim/swap_maplespear.zip"), Asset("ATLAS", "images/inventoryimages/maplespear.xml"), Asset("IMAGE", "images/inventoryimages/maplespear.tex"), } local function onequip(inst, owner) --owner.AnimState:OverrideSymbol("swap_object", "swap_maplespears", "purplestaff") owner.AnimState:OverrideSymbol("swap_object", "swap_maplespear", "maplespear") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end local function onunequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst:AddTag("sharp") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst.AnimState:SetBank("maplespear") inst.AnimState:SetBuild("maplespear") inst.AnimState:PlayAnimation("idle") inst:AddComponent("weapon") inst.components.weapon:SetDamage(48) inst:AddComponent("inspectable") inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(1000) inst.components.finiteuses:SetUses(1000) inst.components.finiteuses:SetOnFinished(inst.Remove) inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "maplespear" inst.components.inventoryitem.atlasname = "images/inventoryimages/maplespear.xml" inst:AddComponent("equippable") inst.components.equippable:SetOnEquip(onequip) inst.components.equippable:SetOnUnequip(onunequip) MakeHauntableLaunch(inst) return inst end return Prefab("common/inventory/maplespear", fn, assets) Can somebody please tell me what i'm doing bad and why the mods only works with world without caves? I'm new at modding tho If the problem is in other files, the entire mod is here: Wavis1.rar Edited January 17, 2019 by Rivecoder Link to comment Share on other sites More sharing options...
Ultroman Posted January 17, 2019 Share Posted January 17, 2019 (edited) You need to move the inst.AnimState:SetBank lines above the isWorldMasterSim check. Edited January 17, 2019 by Ultroman Link to comment Share on other sites More sharing options...
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