Jump to content

Diagonal Half Tile


Recommended Posts

It would be nice if there were a buildable diagonal half tile, something that would allow water to flow over it cleanly without leaving puddles behind (like it does when flowing down stair stepped tiles in the game currently). If this also worked as a ramp for dupes so they could move a little more smoothly on a diagonal, that would be neat too. Extra double bonus points if it acts as a slide for items dropped on it. :)

 

Link to comment
https://forums.kleientertainment.com/forums/topic/101570-diagonal-half-tile/
Share on other sites

10 hours ago, Tonyroid said:

I dunno. Part of the fun part of the game is figuring out how to manage these problems and this capability would take away much of that. If you make it easy, then it will be easy, and that's no fun.

Having a few grams of fluid left on steps that form a channel is more annoying than interesting problem to solve, IMO.  Besides looking nicer, they would enable you to preferentially drain fluids to one side or another on a single tile.  That would be a nice capability, but not sure if it's balance-breaking.

On 1/15/2019 at 11:12 AM, Tonyroid said:

I dunno. Part of the fun part of the game is figuring out how to manage these problems and this capability would take away much of that. If you make it easy, then it will be easy, and that's no fun.

Fake difficulty =/= real difficulty.

On 1/15/2019 at 7:56 PM, Lawnmower Man said:

Having a few grams of fluid left on steps that form a channel is more annoying than interesting problem to solve, IMO.  Besides looking nicer, they would enable you to preferentially drain fluids to one side or another on a single tile.  That would be a nice capability, but not sure if it's balance-breaking.

After thinking about this a bit more, I have concluded that it totally breaks the current game design, which assumes 1 element/tile.  A diagonal would allow half-n-half.  If we cannot even mix gases, then surely they will not allow a tile to be half granite, half crude oil.  So, we can probably kiss this idea goodbye, unless ONI v2 introduces mixing.

37 minutes ago, Lawnmower Man said:

After thinking about this a bit more, I have concluded that it totally breaks the current game design, which assumes 1 element/tile.  A diagonal would allow half-n-half.  If we cannot even mix gases, then surely they will not allow a tile to be half granite, half crude oil.

Actually you can have a tile that`s half by half. Mesh and airflow tiles work that way. If the system used the same logic it could be possible It would just need to push liquid sideways if there is room for it.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...