pickleplayer Posted December 23, 2018 Share Posted December 23, 2018 I've been messing with post-world generation world editing and so far I've gotten everything down except roads that are left floating over water when ground is removed. In DST there isn't an option to remove roads in the word-generation settings before creating a world. It isn't an entity that I can just search for and remove (as far as I know) And I haven't been able to find a texture file for me to replace with some random blank file. Does anyone have any ideas as to how I could remove roads? pre or post world generation? Just the texture, the ground multiplier is easy enough to remove with code. Link to comment Share on other sites More sharing options...
CarlZalph Posted December 23, 2018 Share Posted December 23, 2018 In the save data table there's the (savedata).map.roads table that has all of the roads. If this is nil, then no roads load. From forest_map.lua it looks like there's a "roads" gen variable you can pass to disable roads by setting it to "never". This worldgen setting isn't in the GUI for some reason, but it exists still in the code. Link to comment Share on other sites More sharing options...
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