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maxiu

Dedicated server ping showing up as '???'

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maxiu    1

Hello,

I just configured my dedicated server with steamcmd, however the ping in the server browser appears as '???' which lands the server on the bottom of the list and unlikely anyone will join.

Connecting works fine, the ping is below 30. I forwarded a range of ports 10995-11002 for all protocols.

cluster.ini https://pastebin.com/5PZKxXNZ

Master server.ini https://pastebin.com/qnx0rrFY

Cave server.ini https://pastebin.com/pjjzmw15

logfile: https://pastebin.com/e0BpXK0e

dontstarve_dedicated_server_nullrenderer.exe is added to Windows Firewall as an exception with all ports allowed for inbound connections and I'm starting the server as an administrator.

 

Is there something I'm missing? Perhaps a different port is used for pinging (other ports are forwarded to other machines with ping flood protection).

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nilter007    0

Any luck? Sad, my dedicated server show ??? too , it's hard to players enter on my server because is on the bottom of the server list (sorry for my englsih)

Tryied port fowarding on master_port, server_port, Steam master_server_port, authentication_port and others but nothing

Firewall as well, allowed for inbound connections and I'm starting the server as an administrator too, but no fix

My IPv4 is dinamic, and the IP i portforward still the same

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Lucidi0us    1

It seems to happen on my server when the latency is quite low.  I just assume the way it is coded it cannot display a fraction of a millisecond ping time.  This could just be my perception, but I have never seen ??? on my server except when the ping is very low.

For example, I see ??? right now and if I manually ping my server I see

Pinging 10.0.0.11 with 32 bytes of data:
Reply from 10.0.0.11: bytes=32 time<1ms TTL=64
Reply from 10.0.0.11: bytes=32 time<1ms TTL=64
Reply from 10.0.0.11: bytes=32 time<1ms TTL=64
Reply from 10.0.0.11: bytes=32 time<1ms TTL=64

Ping statistics for 10.0.0.11:
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 0ms, Maximum = 0ms, Average = 0ms

So, to solve this.. find a way to restrict the bandwidth.. but really, having a very low ping is desired.

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