JeP2k3 Posted December 21, 2018 Share Posted December 21, 2018 Hi, so ONI is indeed close to perfect but I'm having trouble with one aspect of the game, heat, and I thought I'd submit some ideas I had for improving my understanding, and maybe other's, of the way it works in ONI. The thing is, I find the heat layer confusing and not precise enough when trying to identify WHAT in my base is emitting heat. I think if you added some heat treshold, rather than being all a blur, it would be easier to identify what is a big heat dispenser but quiclky dissipating, and what is just a medium source a little more spread. You can see in this example : https://www.espatial.com/features/hot-spot-heat-maps , comparing the two, that Dallas is not really noticeable in the blurred map, but in the one in plain colors, it stands out a lot more. I think a bit of both world would be best, the only example I found online is cheap but you get the idea : An other idea, but it seems like a lot more work (I'm not minimizing the work on the treshold idea would take, but still it would be more I think), would be to have colored arrows, or maybe little moving dots, showing what temperature is going where, and I'm sure a heat or cold source whould stand out a lot. But I know it's a lot of work. I think the gaz layer would benefit a lot from those ideas, but really, what I have the most trouble with in the game is heat, heat souces, heat propagation, what type of mineral will withstand heat or cold... It's a lot of concepts working as one and usually I'm overwelmed by all that and my bases start failing because of it. Good day, and thanks again for such a great game, I can't wait to see what you have in mind for it until release, it's been a blast to see it grow ! Link to comment https://forums.kleientertainment.com/forums/topic/100912-heat-map/ Share on other sites More sharing options...
yoakenashi Posted December 21, 2018 Share Posted December 21, 2018 I had an idea like this once. Check out the example screenshots in the comments for this topic: What you're talking about is essentially narrowing in on specific temperature ranges. I agree, sometimes it's hard to differentiate between 40°C room temperature and that 45°C machine that's causing all the heat. Link to comment https://forums.kleientertainment.com/forums/topic/100912-heat-map/#findComment-1135084 Share on other sites More sharing options...
JeP2k3 Posted December 22, 2018 Author Share Posted December 22, 2018 I was thinking about the decor layer, and I think that, when pointing at a tile, the UI could highlight what in the vicinity is emiting heat or cold. I know it's a LOT more complex than that, and in any given tile there could already be a good number of elements having a temperature and a temperature exchange (objects on the ground, pipes and liquid or gases inside, etc) but I really think something could be done to help us detect quicker the heat sources and anticipate temperature changes. Link to comment https://forums.kleientertainment.com/forums/topic/100912-heat-map/#findComment-1135546 Share on other sites More sharing options...
impyre Posted December 24, 2018 Share Posted December 24, 2018 I like the idea of a heat-slope map. I'm going to try to create one from my thermal overlay using a program to see if it would be as useful as I think. I'll be back later to share. EDIT: I guess another alternative is just having settings for the overlays that we can change. Let us change the ranges of values we want displayed. If you chose 1400-1800 for example, you could see where your magma was cooling off... if you chose -50 to 0, you could see heat seeping into your cold biome, etc etc. Link to comment https://forums.kleientertainment.com/forums/topic/100912-heat-map/#findComment-1135982 Share on other sites More sharing options...
JeP2k3 Posted December 26, 2018 Author Share Posted December 26, 2018 Yeah perhaps. Another thing that could do the trick could be showing heat "movement" as we can see the gases ones. Link to comment https://forums.kleientertainment.com/forums/topic/100912-heat-map/#findComment-1136748 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.