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More control over the starting dupes' stats


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I really don't see the harm in allowing the players a little bit more control over what kind of dupes we start a world with. Since the release of the game back in alpha, we've always been allowed an unlimited amount of refreshing for each starting dupe to allow us to find 3 that we like and want to start a colony with. However, this does tend to get pretty old/boring once you've started a few worlds already and are just re-rolling each dupe over and over again until you randomly find 3 that you like (maybe some people are less picky than me, I dunno).

My suggestion to help this, while still keeping the somewhat random nature of it, would be to allow us to select/highlight one of the attribute from the the list (digging, construction, learning) and have it so when you refresh that dupe slot, it will always prioritize a dupe with a good level in that particular attribute. The big one that comes to mind, for me, is learning for a good researcher. It's always this one in particular that always takes 20+ rerolls until I find one that not only has good learning, but acceptable other traits as well.

Even if it's not this suggestion entirely, I would still love some sort of system to streamline the dupe selection process for new worlds. Cheers :)

The very start allows you to shuffle them, but having to dismiss three randoms that have zero applicable skills to what you need is harsh. I mean it's like a job interview, Im not gonna hire or "print" a worker for a position without reviewing dozens of candidates and picking the most qualified. If this is say a 3d person printer and has a database of characters, then why would I randomly grab 3 to choose from, waiting for more bad choices is hard and seems to butterfly effect the demise of your colony. If you need a person for a position and have to reject several times, things get dark fast. One bad choice I made put a dupe with destructive stress reaction in a position, next thing I know She's destroyed all o2 production in the colony. I abandoned her to starvation and farmed her corpse.  Im with you man, the dupe selection needs an overhaul, less randomness.

 

I agree. What I say is that for every X amount of points in added to their skills. you also have to subtract others from other places or add a negative effect or something. Just so you aren't able to make PERFECT dupes, but still customise them

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