SpoonyBardIV Posted December 13, 2018 Share Posted December 13, 2018 So I have an interesting idea. RoG worlds had 2 options forĀ the general SHAPE of the world. There was Land Branch, which determined whether or not the various areas were generated as a land branch off of a central mass. There was also Land Loop, which would make round "doughnut" worlds. I think that Hamlet worlds, in their current state, are a bit of a messy combination of Branch and Loop, a combination that makes multiple ugly holes in the main land mass. Not to mention the small isolated islands that are completely inaccessible due to Hamlet's world generation method. So I think Klei should add 2 more options: Land Density which, if turned to maximum, would make round, solid islands with no holes. Just one unbroken circle of land with minimal branches and holes. The other would be Land Overlap which, if turned to maximum, would make the islands be INSIDE each other. So Island 1 (the largest island) would be an outer ring, and the smaller islands would be smaller rings progressively until the middle, where the BFB island would reside. I think this would make Hamlet worlds much more interesting, plus it would add another level of customization. I'll edit this post some time tomorrow with some rough sketches of what these settings would look like in effect. Keep an eye out! Link to comment https://forums.kleientertainment.com/forums/topic/100513-a-couple-of-new-world-gen-options/ Share on other sites More sharing options...
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