Prawnslinger Posted December 8, 2018 Share Posted December 8, 2018 Hello. I've been playing this game for a bit now and it's great. My major issue with it is how there's not a system in place where it's ranking duplicants from hungriest to least hungry to force them to eat in a certain order. You can not even decide who will be prioritized to eat first, no matter how hard you try. I had 5 duplicants that were starving but I knew that 4 of them were going to be okay. The 5th one had only 100calories left, but there was a mushbar on the ground. The 4 least hungry started to fight over it, while the 5th dying one ran away to farm... I clicked all of the 4 other duplicants to move far away from it, and the 5th one to stand right on top of it, but she was still not eating it and determined to go away to farm and die. I lost a duplicant for no reason at all. I don't think this should happen, thanks. Rest in peace, Rancheera. One solution could be to allow a user to assign food to someone, as if it was a bed. Link to comment Share on other sites More sharing options...
Reiyuka Posted December 9, 2018 Share Posted December 9, 2018 In future you could forbid mush bars to those dupes via the "consumables" tab. Make it so that he's is the only one allowed to eat the thing at his feet. Link to comment Share on other sites More sharing options...
dallion Posted December 10, 2018 Share Posted December 10, 2018 There should be some mechanism to protect weaker from dead Link to comment Share on other sites More sharing options...
Sasza22 Posted December 10, 2018 Share Posted December 10, 2018 Really this only happens in extreme scenarios. The game doesn`t see a difference between a starving dupe that has 10 seconds of life and one that has 60 seconds. Most of the time it doesn`t matter but when the colony is critically low on food but just enough to survive some dupes might not get their food in time. Link to comment Share on other sites More sharing options...
Craigjw Posted December 13, 2018 Share Posted December 13, 2018 On 10/12/2018 at 12:33 PM, Sasza22 said: Really this only happens in extreme scenarios. The game doesn`t see a difference between a starving dupe that has 10 seconds of life and one that has 60 seconds. Most of the time it doesn`t matter but when the colony is critically low on food but just enough to survive some dupes might not get their food in time. The starving mechanic seems a bit flawed at the moment, I seem to have dupes starve on a daily basis, despite their being 1m calories in food in easily accessible fridges. Link to comment Share on other sites More sharing options...
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