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QOL In-Hamlet Ideas/Requests


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These don't come from DST, but a few more things I think Hamlet could use to make the gameplay smoother/more fun/sandbox-friendly.

1. Allow us to sell hedge clippings in bulk - with a key modifier like idk, press shift or whatever, any way is a good way. Clicking on the lady pig 120 times after a city-cleanup day right now is no good.

2. Always generate Slanty Shanty on the outer edge of town close to the tea-tree biome. It would be nice for anyone who doesn't know the game yet/doesn't want to rush the building of their own town and wants to base in the Shanty for a while.

3. Ro-Bin alternative size, as a choice. What I mentioned in my other post.

4. Allow us to move all turfs around (I understand jungle being an exception), it's fun for sandboxing and sandboxing is a big part of the fun in DS :)

5. Let Spider Monkeys spawn from coccooned trees to prevent accidental extinction. Jungle might be too dangerous to give them the pure Beefalo treatment.

6. It would be nice if things like cloth (and anything else that's a component of important items, but not acquirable in Hamlet) had an alternative way to be acquired through adventuring. It prevents relying on RNG store mechanics and gives another incentive to go out and adventure, which is always fun.

7. ...pig torches. Yes, still advocating for it. You can't convince me otherwise, it's just annoying and limiting period, nothing more nothing less :c City issues aside, take pig guards on an adventure into the ruins/jungle and you can say goodbye to half your habitat/drops unless you do nothing and try to wait out entire dusk/night period every time. Or you cannot use the pig-hiring mechanic at all. Yay, fun...

8. Working furniture for Slanty Shanty - a working bed and some stress-affecting low/high quality stuff to reward the dedicated interior decorators amongst us :)

9. This is a bit contentey so it comes as the last point but an expansion to Slanty Shanty, please. The house mechanic is so fun, but it's just so small. It would be great if it was expanded a bit, either by adding two "rooms" (basement/2nd floor) or just enlargening the space itself and allowing to zoom in/out a bit. Though the latter might be going against the implemented mechanics present in the Hamlet, I understand that, even though It'd be preferable to have no transition in the house I guess. There's just so many things to buy and put in our mini-base and so little space! ;P

7. hm you do realize that you can hire mants too right? they are like a clone of merms. now it's a big hassle to employ mants to work for you while guards are only 10 oincs, which you get so easily by just clipping your way to wealth.

so no...there would be no reason to make the mant suit set and getting the mant translation stone out of the one ruins in the gas biome, if you can just hire guards who have almost x5 the health with their applied armor multiplier and hit harder with the halberd.

there has to be a downside to that and that is that they take out their torches when it's becoming night time.

 

but that doesn't mean that you can't have halberd only pigs either. just get them to the dart frogs who remove the torch from their inventory and that's dealt with. yea it's tedious and i'm not even sure if it's intended but you shouldn't just be able to hire pigs who gather resources for you with no downsides.

it would be cool by adding upstair and basement for house

craft a "sinkole" or "upstair" with oincs inside your house to expand your house

it will be more even cool if there is carpenter probably like pig builder you can hire one to build some functional or non-functional house decorations

this idea will be way more fun

I really hate staying in such small space of the room feeling it is so useless and you can do nothing at all

although at the outside it might seem to be a big villa after using house kit

entering it will dissapoint you..

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