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About This File

Doctor Wortey v1.2

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Dr. Wortey has:

200 HP

150 Hunger

120 Sanity

-Has his own chicken weapon

-Can make syringes

-Life regenerates slowly

-Custom voice

-Lost his pants

-Custom Chester

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Legal gubbins:

---

HP Regen script:

ADH198

Special thanks to:

ADH198

Klei Entertainment

Jangofet

Xar623

Maker of this mod:

xxM0rtexxx

(http://steamcommunity.com/profiles/76561198085243043/)

Put together by:

StormyRange

(http://johnsegway.deviantart.com)

(http://stormygameses.tumblr.com)


What's New in Version 1   See changelog

Released

No changelog available for this version.

  • Like 1



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Fixed the crashing issue.

 

You forgot two lines in your Chester.lua. (C:\Program Files (x86)\Steam\SteamApps\common\dont_starve\mods\wort\scripts\prefabs)

 

I've uploaded a fixed Chester.lua on mediafire here:


 

 

    --("   container")

    inst:AddComponent("container")

    inst.components.container:SetNumSlots(#slotpos)

    

    inst.components.container.onopenfn = OnOpen

    inst.components.container.onclosefn = OnClose

    

    inst.components.container.widgetslotpos = slotpos

    inst.components.container.widgetanimbank = "ui_chest_3x3"

    inst.components.container.widgetanimbuild = "ui_chest_3x3"

    inst.components.container.widgetpos = Vector3(0,-180,0)

    inst.components.container.widgetpos_controller = Vector3(0,200,0)

    inst.components.container.side_align_tip = 160

 

Is what it should read.

 

    --("   container")

    inst:AddComponent("container")

    inst.components.container:SetNumSlots(#slotpos)

    

    inst.components.container.onopenfn = OnOpen

    inst.components.container.onclosefn = OnClose

    

    inst.components.container.widgetslotpos = slotpos

    inst.components.container.widgetanimbank = "ui_chest_3x3"

    inst.components.container.widgetanimbuild = "ui_chest_3x3"

    inst.components.container.widgetpos = Vector3(0,-180,0)

 

is what you had. Replace the latter with the first and the Chester crashing / invisibility stops.

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Fixed the crashing issue.
 
You forgot two lines in your Chester.lua. (C:\Program Files (x86)\Steam\SteamApps\common\dont_starve\mods\wort\scripts\prefabs)
 
I've uploaded a fixed Chester.lua on mediafire here:
 
 
    --("   container")
    inst:AddComponent("container")
    inst.components.container:SetNumSlots(#slotpos)
    
    inst.components.container.onopenfn = OnOpen
    inst.components.container.onclosefn = OnClose
    
    inst.components.container.widgetslotpos = slotpos
    inst.components.container.widgetanimbank = "ui_chest_3x3"
    inst.components.container.widgetanimbuild = "ui_chest_3x3"
    inst.components.container.widgetpos = Vector3(0,-180,0)
    inst.components.container.widgetpos_controller = Vector3(0,200,0)
    inst.components.container.side_align_tip = 160
 
Is what it should read.
 
    --("   container")
    inst:AddComponent("container")
    inst.components.container:SetNumSlots(#slotpos)
    
    inst.components.container.onopenfn = OnOpen
    inst.components.container.onclosefn = OnClose
    
    inst.components.container.widgetslotpos = slotpos
    inst.components.container.widgetanimbank = "ui_chest_3x3"
    inst.components.container.widgetanimbuild = "ui_chest_3x3"
    inst.components.container.widgetpos = Vector3(0,-180,0)
 
is what you had. Replace the latter with the first and the Chester crashing / invisibility stops.

 

Thanks bro! xD

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thx, that is v1.4 fixed.

 

 

Fixed the crashing issue.
 
You forgot two lines in your Chester.lua. (C:\Program Files (x86)\Steam\SteamApps\common\dont_starve\mods\wort\scripts\prefabs)
 
I've uploaded a fixed Chester.lua on mediafire here:
 
 
    --("   container")
    inst:AddComponent("container")
    inst.components.container:SetNumSlots(#slotpos)
    
    inst.components.container.onopenfn = OnOpen
    inst.components.container.onclosefn = OnClose
    
    inst.components.container.widgetslotpos = slotpos
    inst.components.container.widgetanimbank = "ui_chest_3x3"
    inst.components.container.widgetanimbuild = "ui_chest_3x3"
    inst.components.container.widgetpos = Vector3(0,-180,0)
    inst.components.container.widgetpos_controller = Vector3(0,200,0)
    inst.components.container.side_align_tip = 160
 
Is what it should read.
 
    --("   container")
    inst:AddComponent("container")
    inst.components.container:SetNumSlots(#slotpos)
    
    inst.components.container.onopenfn = OnOpen
    inst.components.container.onclosefn = OnClose
    
    inst.components.container.widgetslotpos = slotpos
    inst.components.container.widgetanimbank = "ui_chest_3x3"
    inst.components.container.widgetanimbuild = "ui_chest_3x3"
    inst.components.container.widgetpos = Vector3(0,-180,0)
 
is what you had. Replace the latter with the first and the Chester crashing / invisibility stops.

 

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