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About This File

This mod introduces the character Weazely, a slightly stuffy, yet quite deranged, zombie manservant.

Weazely is undead, but only through the shear insane force of his willful ignorance of death. As his sanity grows the fact he should not be walking among the living becomes harder to ignore and his body attempts to be more alive, this causes Weazely to change depending on how sane he is at the moment.

Weazely Mechanics

Max Hunger: 300

Max Health: 200

Max Sanity: 150

Starting Sanity: 75

Health & Sanity

As Weazely walks around you may notice his heart beating. Every time Weazely's heart beats he will lose some sanity and health. This is fairly complicated but very simply if he has very high sanity and health his heart will beat every few seconds and he will loose 10 health for every beat of his heart. Unfortunately at high health he won't loose much if any sanity. Luckily as his health gets lower he starts loosing more and more sanity also as his health and sanity go down the duration between each heart beat is longer.

In short, it if you want to keep his health high, its better to have lower sanity.

Weazley also is much less afraid of the dark than other characters loosing no sanity except in the deep deep dark, however, due to it being harder for him to ignore his own death in the light during the day he loses sanity at a slow rate.

Damage & Speed

Weazely does from 1/2 to 2 times the damage of Wilson and moves at 1 & 1/2 to 1/2 the speed of Wilson. This changes depending on sanity where at zero sanity he has 2 times damage but only moves at half speed, this linearly scales until at full sanity he now does 1/2 damage but moves at 1 & 1/2 speed. Beware he may hit hard at low sanity but he won't be able to run away.


Weazley may start out with a large amount of hunger but his hunger like other things changes with his sanity. At full sanity Weazely has a normal human apatite but as his sanity goes down his hunger decreases faster. At zero sanity his hunger goes down at 3 times the speed that Wilson's hunger does.

Wacky & Wonky Food

In addition to the character Weazely, this mod introduces two new types of food, wacky and wonky. These foods use new ingredients such as; rocks, wet goop, rot, pig skins, ravens, Beefalo Wool, manure and guano. They of course also use the old ingredients as well.

Both foods, like Weazely, change depending on the sanity of the character eating them.

Wacky Food

Wacky food is strange but not quite as disgusting as wonky food. Eating this food gives you sanity, however it gives you less sanity the more sanity you have. As for health and hunger, it gives more of each at high levels of sanity.

Wacky Foods:

  • Rock Candy
  • Pork Rinds
  • Gelatin
  • Candied Butterfly Wings
  • Century Egg
  • Black Bird Pie

Wonky Food

Wonky Food does the opposite of wacky food removing sanity a great amounts at high sanity and not much at low sanity. Also wonky food gives health and hunger at greater levels when the characters sanity is low.

Wonky Foods:

  • Blood Pudding
  • Fermented Fish
  • Jellied Beefalo Nose
  • Pink Slime
  • Dry Rot
  • Head Cheese
  • Bat Paste
  • Casu Marzu

​Fair Warning: if you have a weak stomach, do not look up any food on the wonky list. Most are real foods (A few with names slightly changed to better fit the game), and they are all very wonky.

What's New in Version 0.56   See changelog


  • Changed Head Cheese to require two monster meat.

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