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Nohemi posted a file in Language Packs
41,472 downloads¡Buen día a todos! El Juego Base está traducido al 100%. Este mod también incluye la traducción del DLC - Reign of Giants que está traducido al 100%. Si aún no adquieres el DLC, no te preocupes, esta traducción también es compatible con el juego base, el cual ya está traducido al 100%. Incluso te recomiendo que, aunque no tengas el DLC, instales esta versión más reciente pues corrige algunos errores de versiones previas. Para instalar la traducción, sigue pasos que se indican más abajo. ___________________________________________________________ Después de varias semanas de arduo trabajo, aquí está la traducción completa de Don't Starve. Incluye la traducción de todas las actualizaciones del juego, incluso el nuevo DLC - Reign of Giants. También puedes encontrarla en el Workshop de Steam, sólo da click aquí o copia y pega el siguiente enlace: http://steamcommunity.com/sharedfiles/filedetails/?id=177818326 He intentado utilizar en todas las líneas un Español "Neutro" para que puedan utilizarlo tanto Latinoamericanos como Europeos Hispanohablantes. Cualquier irregularidad en la traducción, siéntanse libres de hacérmelo saber. ____________________________________________________________ ¿Cómo instalo la traducción? 1. Descarga el Archivo adjunto llamado «Traducción al Español v7.0DLC». 2. Extrae la carpeta llamada «spanishv7.0DLC» del archivo .rar. 3. Copia la carpeta que se extrajo del archivo .rar dentro de la carpeta mods que se encuentra donde instalaste el juego. En el caso de Don't Starve adquirido a través de Steam, la carpeta mods se encuentra en la siguiente dirección: C:Program Files\Steam\SteamApps\common\dont_starve\mods 4. Abre el Juego y da clic en el botón Mods desde el menú principal. 5. Busca el mod en la lista titulado: «Traducción al Epañol» y dale un clic para activarlo. 6. Presiona «Apply», el juego se congelará unos segundos y después regresará al menú principal del juego. ¡Listo, tu juego ya debe estar traducido!
5,586 downloadsDeep in the Marshs of this strange land lives a witch called Waverly. There are some mysteries about here you might want to lift. This mod introduces: -A new form of a tree that is unique in the whole world and will only be spawned in Survival Mode. -A new character, Waverly, who is a close friend to said tree and needs to be unlocked first. -A new system of magic which will allow you to equip different spells to a wand. Resources for that have to be found first. -A current total of 21 different spells ranging from aggressive to simply funny. A short "How-To": Somewhere in the marshes (yes "somewhere", that means you have to find it first, on your one, no shortcuts) of a Don't Starve world you can find the cozy place of Waverly, the arguably most friendly witch you will meet in Don't Starve. She has a small rundown house, a few ponds with lovely frogs dancing around for her and a big tree that is just to curious about visitors. Problem is, Waverly is really shy so she won't leave her house when you're close unless you make her. Above all Waverly loves this tree that was earlier mentioned *hint hint* Waverly: Waverly is a subpar insane personality. She has basically no mutual interest with anyone else. Willow loves picking flowers, she hates it. Wilson really enjoys building new stuff, she hates. Woodie doesn't like to be around those old smelly petals, but Waverly feels rather good with them. And all of our firends hate all these monsters, spiders hissing in their strange ways, hounds barking like there was something to gain from it... but even though they all want to kill her, Waverly loves them... in her own way. Her love for spiders, hounds and merms grew so strong that she locked herself up in her basement for three straight days to do some "research". Today she is a proud owner of the only piece of wood that can summon creatures to her help, at a small expense of some health. And every now and then this lousy fellow Maxwell decides to put her 200 yards away from her doorstep and talk silly things... she's not impressed. Note: Due to the fact that ALL functionality of this mod is strongly dependent on worldgeneration it is not possible to experience it on an existing save without using the Console. Another Note: If you encounter any bug, crash or something doesn't work as expected please report in the dedicated discussion thread. thx Visit us on the forums if you fancy that: http://forums.kleientertainment.com/index.php?/topic/28216-halloween-challenge-mod-collab-waverly-the-bewitched/ We appreciate any feedback ^^
1,395 downloadsA mod adding four more spooky foods to the Crock Pot for your Halloween enjoyment. Candy Apple: Honey, veggies, twigs, and hallow spices Halloween Candy: Honey x2 and hallow spices x2 Kandy Korn: Corn, honey, and hallow spices Sugar Skull: Honey, bird egg, butter, and hallow spices Hallow Spices can be found in the Recipe tab under Refine
513 downloadsAs my first ever mod, I bring you... Hed! The Bodyless Horseman! Long since his last breath, he roams the world, inducing fear into those who cross his path. Hed, even though now simply a ghost, believes that he is still alive, and as he goes more and more insane, you will see certain changes in the way he looks. Description: Hed is, for the most part, weak when on high sanity. He has lower hunger, speed, and damage. What makes up for these hinderances is that his followers will be much more loyal, and quite a bit tougher. As Hed goes more and more crazy, he will also become stronger, and faster. Mechanics: Stats: Health: 133 Starting health: 100 Hunger: 133/166/200* Starting hunger: 100 Sanity: 133 Starting Sanity: 100 Speed: 85%/100%/115%* Damage: 50%/75%/100%* Perks: Highly resistant to the undead - Takes 10% damage from ghosts. Comforted by the dead - Sanity is unaffected by ghosts, and gains slight sanity when near headstones or skeletons. Stronger, restless minions - Followers ( pigmen, bunnymen, and rock lobsters) deal double damage, and do not sleep while friendly towards Hed. Additional Information: Many of Hed's attributes are affected by his sanity. When his sanity is 66 or greater, he keeps his default stats (first ones stated) and remains in his bodyless form. When his sanity drops below 66, he will acquire a ghostly body, and gain the secondary stats. And lastly, if his sanity goes below 33, the final stats will be gained. ---------------------------------------- And that's about it! Special thanks to everyone who helped me along the way. Thank you for reading, and I hope you enjoy!
7,644 downloadsThis mod introduces the character Weazely, a slightly stuffy, yet quite deranged, zombie manservant. Weazely is undead, but only through the shear insane force of his willful ignorance of death. As his sanity grows the fact he should not be walking among the living becomes harder to ignore and his body attempts to be more alive, this causes Weazely to change depending on how sane he is at the moment. Weazely Mechanics Max Hunger: 300 Max Health: 200 Max Sanity: 150 Starting Sanity: 75 Health & Sanity As Weazely walks around you may notice his heart beating. Every time Weazely's heart beats he will lose some sanity and health. This is fairly complicated but very simply if he has very high sanity and health his heart will beat every few seconds and he will loose 10 health for every beat of his heart. Unfortunately at high health he won't loose much if any sanity. Luckily as his health gets lower he starts loosing more and more sanity also as his health and sanity go down the duration between each heart beat is longer. In short, it if you want to keep his health high, its better to have lower sanity. Weazley also is much less afraid of the dark than other characters loosing no sanity except in the deep deep dark, however, due to it being harder for him to ignore his own death in the light during the day he loses sanity at a slow rate. Damage & Speed Weazely does from 1/2 to 2 times the damage of Wilson and moves at 1 & 1/2 to 1/2 the speed of Wilson. This changes depending on sanity where at zero sanity he has 2 times damage but only moves at half speed, this linearly scales until at full sanity he now does 1/2 damage but moves at 1 & 1/2 speed. Beware he may hit hard at low sanity but he won't be able to run away. Hunger Weazley may start out with a large amount of hunger but his hunger like other things changes with his sanity. At full sanity Weazely has a normal human apatite but as his sanity goes down his hunger decreases faster. At zero sanity his hunger goes down at 3 times the speed that Wilson's hunger does. Wacky & Wonky Food In addition to the character Weazely, this mod introduces two new types of food, wacky and wonky. These foods use new ingredients such as; rocks, wet goop, rot, pig skins, ravens, Beefalo Wool, manure and guano. They of course also use the old ingredients as well. Both foods, like Weazely, change depending on the sanity of the character eating them. Wacky Food Wacky food is strange but not quite as disgusting as wonky food. Eating this food gives you sanity, however it gives you less sanity the more sanity you have. As for health and hunger, it gives more of each at high levels of sanity. Wacky Foods: Rock Candy Pork Rinds Gelatin Candied Butterfly Wings Century Egg Black Bird Pie Wonky Food Wonky Food does the opposite of wacky food removing sanity a great amounts at high sanity and not much at low sanity. Also wonky food gives health and hunger at greater levels when the characters sanity is low. Wonky Foods: Blood Pudding Fermented Fish Jellied Beefalo Nose Pink Slime Dry Rot Head Cheese Bat Paste Casu Marzu Fair Warning: if you have a weak stomach, do not look up any food on the wonky list. Most are real foods (A few with names slightly changed to better fit the game), and they are all very wonky.
7,736 downloadsMakes it possible to trick-or-treat at pig and rabbit houses when it's Halloween in Don't Starve. You'll need to dress up in order to receive treats! Part of the Halloween Mod Challenge Halloween occurs 83.35% into each summer. With default values, the first Halloween is day 17. After that it, occurs every 36 days (day 53, day 89, etc). On Halloween, dusk is twice as long and night is twice as short. Note: If you are playing the Reign Of Giants DLC, Halloween will occur 2/3 into each Autumn instead Costumes are worn by equipping a specific combination of items. Any item not part of a costume will detract from it (for example, wearing a miner hat and pickaxe gives you the "miner" costume, but wearing a miner hat, a pickaxe, and a one-man-band will no longer give you the "miner" costume). The possible costumes are for you to discover. When it's Halloween, your character will announce any costume you put on. If you try something that doesn't work and think it should, let me know in the comments and I'll consider adding it. The possible treats are: berries, powder cake, fistful of jam, taffy, or a pumpkin cookie (in order of probability). The better your costume (mostly in terms of the rarity of the items worn), the higher your chances are of getting the better treats. With Camp Cuisine: All Hallows Edition enabled: berries, powder cake, and fistful of jam are replaced by halloween candy, kandy korn, candy apple, and sugar skull On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=184160028
1,335 downloadsDescription: This mod actually adds more playable content to the game! You gather supplies to make the Jack-O-Lantern rod (survival recipe tab). Then, you can go searching for skeletons. The Jack-O-Lantern Rod works like the divining rod and makes a 'ping' noise that gets louder and redder the closer you get to a skeleton. THEN, take your pick and dig them bones. Tracks: Skeletons Hound bones Graves Gravestones and maybe some other stuff I forgot... For MORE fun, start your worlds with max 'boons'! Possible loot when mining Skeletons, hounds bones, graves and gravestones: * ash * wetgoop * beardhair * redgem * bluegem * walrus_tusk * goldnugget * krampus_sack (VERY small chance) * poop * walrushat (small chance) * spoiled_food ..maybe a chance of spawning a ghost?