Files posted by Nycidian
This mod introduces the character Weazely, a slightly stuffy, yet quite deranged, zombie manservant.
Weazely is undead, but only through the shear insane force of his willful ignorance of death. As his sanity grows the fact he should not be walking among the living becomes harder to ignore and his body attempts to be more alive, this causes Weazely to change depending on how sane he is at the moment.
Max Hunger: 300
Max Health: 200
Max Sanity: 150
Starting Sanity: 75
Health & Sanity
As Weazely walks around you may notice his heart beating. Every time Weazely's heart beats he will lose some sanity and health. This is fairly complicated but very simply if he has very high sanity and health his heart will beat every few seconds and he will loose 10 health for every beat of his heart. Unfortunately at high health he won't loose much if any sanity. Luckily as his health gets lower he starts loosing more and more sanity also as his health and sanity go down the duration between each heart beat is longer.
In short, it if you want to keep his health high, its better to have lower sanity.
Weazley also is much less afraid of the dark than other characters loosing no sanity except in the deep deep dark, however, due to it being harder for him to ignore his own death in the light during the day he loses sanity at a slow rate.
Damage & Speed
Weazely does from 1/2 to 2 times the damage of Wilson and moves at 1 & 1/2 to 1/2 the speed of Wilson. This changes depending on sanity where at zero sanity he has 2 times damage but only moves at half speed, this linearly scales until at full sanity he now does 1/2 damage but moves at 1 & 1/2 speed. Beware he may hit hard at low sanity but he won't be able to run away.
Weazley may start out with a large amount of hunger but his hunger like other things changes with his sanity. At full sanity Weazely has a normal human apatite but as his sanity goes down his hunger decreases faster. At zero sanity his hunger goes down at 3 times the speed that Wilson's hunger does.
Wacky & Wonky Food
In addition to the character Weazely, this mod introduces two new types of food, wacky and wonky. These foods use new ingredients such as; rocks, wet goop, rot, pig skins, ravens, Beefalo Wool, manure and guano. They of course also use the old ingredients as well.
Both foods, like Weazely, change depending on the sanity of the character eating them.
Wacky food is strange but not quite as disgusting as wonky food. Eating this food gives you sanity, however it gives you less sanity the more sanity you have. As for health and hunger, it gives more of each at high levels of sanity.
Candied Butterfly Wings
Black Bird Pie
Wonky Food does the opposite of wacky food removing sanity a great amounts at high sanity and not much at low sanity. Also wonky food gives health and hunger at greater levels when the characters sanity is low.
Jellied Beefalo Nose
Fair Warning: if you have a weak stomach, do not look up any food on the wonky list. Most are real foods (A few with names slightly changed to better fit the game), and they are all very wonky.
N Tools adds six clickable button to the HUD for testing utility.
Moves the time of day/night one step.
Time Jump +
Move you forward five days time.
Starts or stops rain and snow.
Sets sanity to zero or full.
This button allows you to dig through the game variables and sort them by variable type as well as looking at each tables children. All of this in a visual UI.
This button allows you to grant items to your character for easier testing.
Automatically quits the game if you are completely inactive for 3 minutes while not paused.
A modding tool for looking at the GLOBAL variable in this game. Simply eat anything with the console open (use the ` key) and it will print out the first 15 variables eat again and it prints out the next 15.
To change the variable you are looking at change the modmain.lua file which has comments explaining what to change.