About This File
Duration of a game day is extended to 20 minutes instead of 8 minutes.
Nights and dusks are proportionally longer too.
All time functions are consistent with the gameday's duration (autosaves included). Cycles take longer according to the duration of a gameday.
Both parts are customisable by users.
Read "modmain.lua" for more explanations.
Open the zip file. Drag and drop in your "..Dontstarvemods" folder
¤ Tent and bedroll don't last until end of the night. I request help to manage this problem since it needs a full script (thanks to Gantros to report the problem). Fixed in v1.0a
¤ If a mod use the same variable as this mod alter, don't forget to edit the "modinfo.lua" and raise the priority on the last line. In doing, other mods could use a correct value.
Thanks to report to me if you've found one. Because of the time functions part of this mod and because cycles are often modded, it's highly probable that there will be some.
I'm not a programmer, just a little jack of all trades.
It's more a wish than a real plan since I'm a f$^*ing lazy boy.
Tweak the "day composition" part of the game. In order to better suits the vanilla codes (in default and custom and modded game).
To give an idea, torches stay lit for 75 sec. In vanilla, it represents 2,5 segments of the clock. Torch time is based on night time. Night time is not as easy to tweak than tuning values. And the game keep the same duration for all gamemode. I thought it could be appreciable to fit all these functions with current playmode. It's the case for most of them in this mod.
By doing this, I could release all the time based tuning values in order to be less restrictive with others mods.
I say all that, but maybe there will be no problem after all. ^^
v1.3: Add a mod icon. There's some other icons in the archive. Please test and tell me which one you prefer.
v1.2: Addition of four new tuning variables.
v1.1: Add autosaves delay tunes. Better formatting explanations.
v1.0a: Add a tuning value which solves, tents & bedrolls bug and lots of compatibility's problem with other mods in addition to suit the purpose of this mod even better.
v0.2: Increased priority in order to be compatible with my other tiny mod "Delayed rot".
v0.1: Initial version.
What's New in Version v1.3 See changelog
- v1.3 : Nothing changes but the mod icon.
- v1.2 : Nightmares update.
- v0.1 to v1.1 : Previous updates.