About This File
WARNING: If you are looking for the Multiplayer (DST) version, check here.
This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.
It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
>Shipwrecked: Ganja bushes will spawn in the meadow biome. Also ganja and seeds might drop from the slot-machine and treasures.
Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
Wooden have 4 uses, golden does a little more, both breaks after used.
The Tusk pipe won't break and can be filled with ganja or hash.
It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
Simple cigarette rolls, will give you +2 sanity and -1 in life.
A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
Won't deteriorate and can be crafted in refine-tab to be used in a roll.
Will drop from bushes on every stage, although on full stage it may drop two.
Use them do plant ganja saplings that further will grow to bushes and so on give buds.
Ganja must be dried in the Drying Rack
We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
There where about 5 versions of the bush. xD
We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
==== LATE HISTORY (post DST launch)
A lot of good feedback was received, our mod ended to be a huge success with many likes
and stars, a mountain of stoners use it. But many many requested a single-player version,
one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
At this production time we couldn't put much effort to do so in lack of time for this project,
we're catch by others things, and if not only by that we realized how hard it would be to port
ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
why the devided the game in the first place, DST should be an multiplayer option within DS --
money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
porting job, as I were very compromised with other things).
We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
actually almost done, both of them, but they might not hit road for good... maybe
==== USED TOOLS
Free software always on mind, live free or die!
Very frustating for the artist who is FOSS compilant to not have a way
to compile the art to those binary 'weird things', had to handle it
to the rwindows every time.
The mod tools is terrible and useless!
· Don't Starve Mod Tools (only for the compiler on Windows)
· Spriter R10 Free
· Windows (if it is to be considered an system what so ever *lies*)
==== KNOWN ISSUES
We have corrected all bugs found so far, please report if you get one.
-Ganja bushes won't save their timers in it's stages on world reload
-Possibly rearrange the ganjabush prefabs into a single one again.
-Possibly hide the percentage on tuskpipe.
-Add effects on the screen when high, or even turns the player slow a litte.
-Add a gnome easter egg
-Create the Weeder character, embased on a friend of ours.
** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
What's New in Version 1.3 See changelog
- Fixed: Bug on toke action due to 01/2019 main-game update. (they changed action behaviors).
- Cigarretes no longer require science to roll.
- No need for separate mods for single and/or DLCs. All in One now (modmain and worldgen mechanics check and direct).
- Some grammar corrections on speechs.
- Some programming polish ( learning from mistakes )