Fledge Posted September 5, 2016 Share Posted September 5, 2016 Can anyone offer some advice please? I know nothing about the game code but I have just had this loading error (screenshot attached) and I'm not sure if it's to do with some mods or not. I was playing a vanilla save file, but forgot to disable the mods I'd installed for my RoG/SW games. The mods did all say they were compatible with everything, however, they weren't installed when I first started this save file. It played fine last night regardless, but now the game won't load. The installed mods are Smart Crock Pot, Combined Status, Wormhole Marks and Storeroom. I didn't use any wormholes or build a storeroom. After it wouldn't load with the mods, I disabled them and tried again, but with the same result. I've also been having a weird issue where whenever I close down Don't Starve, Windows 10 seems to think the game has crashed, but this hasn't [until now?] affected any save data... If it's a mod issue, I guess I'll just have to abandon the game, but if it's not down to mods, I can send a bug report. Thanks in advance! Link to comment https://forums.kleientertainment.com/forums/topic/69987-game-loading-error-from-mods/ Share on other sites More sharing options...
Mobbstar Posted September 5, 2016 Share Posted September 5, 2016 (edited) Something loads with an invalid herd. (when the game loads, it tries to add the creature in question to a herd, but the creature already has a herd for some reason, and an invalid one too, which is why the game crashes) From a quick glance at the code, it seems this is actually a flaw in the game code that just normally doesn't pop up. (the herd:RemoveMember function assumes herdmember:GetHerd() is the component, but it's the instance) Your save file is not entirely corrupted, a well-written mod can solve this issue. EDIT: Try making a mod with this code in modmain.lua (warning: not SW compatible) : Spoiler AddComponentPostInit("herd",function(self) function self:AddMember(inst) if not self.members[inst] then self.membercount = self.membercount + 1 self.members[inst] = true if inst.components.knownlocations then inst.components.knownlocations:RememberLocation("herd", Vector3(self.inst.Transform:GetWorldPosition() )) end if inst.components.herdmember then if inst.components.herdmember:GetHerd() ~= nil then inst.components.herdmember:GetHerd().components.herd:RemoveMember(inst) end inst.components.herdmember:SetHerd(self.inst) end if self.addmember then self.addmember(self.inst, inst) end self.inst:ListenForEvent("death", function(inst) self:RemoveMember(inst) end, inst) if self.onfull and self.membercount == self.maxsize then self.onfull(self.inst) end end end end) Edited September 8, 2016 by Mobbstar Link to comment https://forums.kleientertainment.com/forums/topic/69987-game-loading-error-from-mods/#findComment-810715 Share on other sites More sharing options...
Fledge Posted September 6, 2016 Author Share Posted September 6, 2016 20 hours ago, Mobbstar said: From a quick glance at the code, it seems this is actually a flaw in the game code that just normally doesn't pop up. (the herd:RemoveMember function assumes herdmember:GetHerd() is the component, but it's the instance) Your save file is not entirely corrupted, a well-written mod can solve this issue. Reveal hidden contents AddComponentPostInit("herd",function(self) function Herd:AddMember(inst) if not self.members[inst] then self.membercount = self.membercount + 1 self.members[inst] = true if inst.components.knownlocations then inst.components.knownlocations:RememberLocation("herd", Vector3(self.inst.Transform:GetWorldPosition() )) end if inst.components.herdmember then if inst.components.herdmember:GetHerd() ~= nil then inst.components.herdmember:GetHerd().components.herd:RemoveMember(inst) end inst.components.herdmember:SetHerd(self.inst) end if self.addmember then self.addmember(self.inst, inst) end self.inst:ListenForEvent("death", function(inst) self:RemoveMember(inst) end, inst) if self.onfull and self.membercount == self.maxsize then self.onfull(self.inst) end end end end) Thank you for the reply! Hmm. None of my mods were mob related, so this is sounding like a main game bug after all - unless those mods were badly written to somehow affect mobs accidentally, but they are popular and have never caused trouble before. Do you have any tips on how I could save the game file? Because I didn't actually want to use mods, and don't write them myself, but if it's too much hassle I'll just delete it and try again... I was seeing how long I could survive in a vanilla world now that I've got to grips with the more difficult expansions! Link to comment https://forums.kleientertainment.com/forums/topic/69987-game-loading-error-from-mods/#findComment-810959 Share on other sites More sharing options...
elodim Posted September 7, 2016 Share Posted September 7, 2016 On 05/09/2016 at 11:04 AM, Mobbstar said: EDIT: Try making a mod with this code in modmain.lua (warning: not SW compatible) : Hi. The same error occured to me today, so I made a mod with your code as you asked and this happened: Link to comment https://forums.kleientertainment.com/forums/topic/69987-game-loading-error-from-mods/#findComment-811312 Share on other sites More sharing options...
Mobbstar Posted September 8, 2016 Share Posted September 8, 2016 15 hours ago, elodim said: Hi. The same error occured to me today, so I made a mod with your code as you asked and this happened: An oversight on my behalf, I updated the code above. Link to comment https://forums.kleientertainment.com/forums/topic/69987-game-loading-error-from-mods/#findComment-811460 Share on other sites More sharing options...
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