Nevyen Posted June 28, 2015 Share Posted June 28, 2015 Hi, I know run my own Server and set it up like discribed in the wiki. All works fine and me and my friends can play. But if someone leaves the server and come on the next time he has to create a new character and all items will be lost. Maybe someone can help me? Server Details: System: Ubuntu 64 bit (Virtual Server)GameMode: endless Thanks in advance Link to comment Share on other sites More sharing options...
Nevyen Posted June 29, 2015 Author Share Posted June 29, 2015 Hi,I spend some more time in finding the error. I didn't found it yet but my server log says: FMOD Error: An invalid object handle was used.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateComplete Load FE Load FE: doneModIndex: Load sequence finished successfully.Reset() returning[200] Account Communication Success (6)[ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_edTjMq-9Starting Dedicated Server GameNetwork tick rate: U=60(0), D=0Setting up socket descriptorsOnline Server Started on port: 10999Collecting garbage...lua_gc took 0.01 seconds~NetworkLuaProxy()~SimLuaProxy()lua_close took 0.01 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(169,1) running main.lualoaded modindexModIndex: Beginning normal load sequence for dedicated server.LOADING LUA SUCCESSPlayerDeaths could not load morgueloaded profilebloom_enabled falseloaded saveindexOnFilesLoaded()OnUpdatePurchaseStateCompleteLoad Slot: ... generating new worldWorldSim::SimThread::SimThread()WorldSim::SimThread::SimThread() completeModIndex: Load sequence finished successfully.Reset() returningTHREAD - started 'WorldSim' (2996583232)WorldSim::SimThread::Main()DoLuaFile scripts/worldgen_main.luaDoLuaFile loading buffer scripts/worldgen_main.luaDLC enabled : falseAt load_slot: it says Generating new world. So if I shutdown my server the output is: ConsoleInput: "c_shutdown()"c_shutdown Serializing user minimap to session/0000000063A017A4/KU_edTjMq-9_/minimapSerializing user session to session/0000000063A017A4/KU_edTjMq-9_/0000000002Serializing world session to session/0000000063A017A4/0000000002Shutdown: shutting up talker Could not unload undefined prefab 0x4058bc0 (molehat)Shutdown: shutting up talker HttpClient::ClientThread::Main() completeCollecting garbage...lua_gc took 0.27 seconds~NetworkLuaProxy()~SimLuaProxy()lua_close took 0.29 secondsHttpClient::ClientThread::Main() completeHttpClient::ClientThread::Main() completeHttpClient::ClientThread::Main() completeHttpClient::ClientThread::Main() completeHttpClient::ClientThread::Main() completeShutting downSo for me the server save it's state but if restart the server it can't load it's save point. Any suggestions ? If you need some more information please let me know. Link to comment Share on other sites More sharing options...
raiser Posted June 29, 2015 Share Posted June 29, 2015 @Nevyen, You need to do "c_shutdown(true)" for the server to close AND save user sessions. Link to comment Share on other sites More sharing options...
Nevyen Posted June 30, 2015 Author Share Posted June 30, 2015 Ok I tried c_shotdown(true) but this changed nothing. When I run my shell-script the Server is rebooting and generating a new map. And the character isn't saved as well. It should be saved every moning and when a player left the game. But that does not happen. Any suggestions ? Link to comment Share on other sites More sharing options...
tridaak Posted July 3, 2015 Share Posted July 3, 2015 Have exact same problem.I can play on server and seems to save every day... however, when I disconnect from server (client) and connect back on, it gives me the character selection screen and everything I had (items + map) is lost.Shows that I already have character in server: http://puu.sh/iLv1S/0465905c00.jpgWhen I enter: http://puu.sh/iLv3U/59c141dc13.jpgServer: http://puu.sh/iLv4N/468315f52f.png I have tried reinstalling the game from scratch.Using: https://www.linode.com/docs/applications/game-servers/dont-starve-together-on-ubuntuOnly difference is that I put my server token on the server settings. Hosted on a VPS, OS is Ubuntu 14.04 x64Just have access to shell. Also, unsure if related to this. But if I am to close the server and restart it, it will recreate it and erase everything.Autosave is enabled. Link to comment Share on other sites More sharing options...
tridaak Posted July 3, 2015 Share Posted July 3, 2015 http://forums.kleientertainment.com/topic/53255-i-have-to-rediscover-the-map-when-i-join-my-server/http://forums.kleientertainment.com/topic/52086-character-selection-prompted-every-time-the-server-is-joined/ Was looking through old posts, found these. Using reiserfs, so guess that's the problem. Also, looked around, and doesn't seem like switching the file system is recommended.Gonna try this out: http://www.linux-magazine.com/Online/Features/Converting-Filesystems-with-FstransformHopefully it works. Link to comment Share on other sites More sharing options...
Nevyen Posted July 6, 2015 Author Share Posted July 6, 2015 Hi, I looked up my filesystem and it's reiserfsbut I don't want to change the filesystem because a lot other web servers are on this virtual server. Maybe there is an other solution? Thanks for this hint. Link to comment Share on other sites More sharing options...
tridaak Posted July 7, 2015 Share Posted July 7, 2015 Seems that for now, there's no fix. We'll just have to wait until there's an update that addresses this. (Since reiserfs file systems seemed to have worked prior to some update) And for those who have a vps, you can't really do much about it. People with dedicated servers, can change their file system, but at a possible loss. Link to comment Share on other sites More sharing options...
InTerFace Posted July 10, 2015 Share Posted July 10, 2015 According to http://forums.kleientertainment.com/topic/52086-character-selection-prompted-every-time-the-server-is-joined/?p=625372 and http://forums.kleientertainment.com/topic/52577-general-world-saved-players-not/?p=628069 they fixed the issue.But sadly it still doesn't work @tridaak were you successful with FStransform? Link to comment Share on other sites More sharing options...
tridaak Posted July 27, 2015 Share Posted July 27, 2015 Nope, doesn't seem to go too well with my VPS (won't work). Called my provider to see if they could change it for me, but told me that option was only available for people with their dedicated host service. IDK if the issue has been fixed yet. Link to comment Share on other sites More sharing options...
InTerFace Posted July 31, 2015 Share Posted July 31, 2015 Yeah, got the same problem. I'm fixed to reiserfs I came around to give it a shot today but it's still not working on version 145211 Link to comment Share on other sites More sharing options...
joschi Posted August 10, 2015 Share Posted August 10, 2015 this has been arround for some time, have the same problem... the players wont be saved, also when i restart the server (even if i saveed it before) a new world will be generated. i read in the other topic that this problem should be solfed but it isnt problem is i am sit on on a vps where i cant change the file system (reiserfs) so are there any attempts to fix this soon? several friends bought this game just for multiplayer... Link to comment Share on other sites More sharing options...
Khathuluu Posted August 17, 2015 Share Posted August 17, 2015 It is quite sad to see that the reiserfs issues is still present after so long ( I think I was the first one - definitely one of the first - to report it the day the *magnificent* update was released at the beginning of this year ). That issues was quite a deal breaker for me and I've stopped playing the game altogether because of it ( and not only me )... It's a pity, the game is really nice, but I need it to run on my VPS that happens to, unfortunately, use reiserfs ( and I can't change it ). Maybe one day the issue will crawl up the priority chain... or I'll have a good enough reason to change my VPS and give it another chance. Link to comment Share on other sites More sharing options...
ToNiO55 Posted August 17, 2015 Share Posted August 17, 2015 Hi @Unguro, it's same problem if you used -config_dir for your server? Link to comment Share on other sites More sharing options...
InTerFace Posted August 18, 2015 Share Posted August 18, 2015 Hi @Unguro, it's same problem if you used -config_dir for your server? yes, won't work with -conf_dir (version 145705) Link to comment Share on other sites More sharing options...
Khathuluu Posted August 19, 2015 Share Posted August 19, 2015 I haven't tried recently, but I remember trying it back then. No, it did not help back then... the config dir location is fine, otherwise it wouldn't have generated the "default" files either. To my knowledge ( I've exchanged quite a few messages back then with MarkL ) there's no workaround for the issue... this entire issues spawned out of an update in which they've refactored the way they're working with the local file system. Unfortunately, they've either considered that it's not worth the effort to support certain types from that point on, or they were simply unaware of the risks / impact of the change ( lack of developer experience / knowledge and/or insufficient / bad QA ). Either way, the issue is clearly not of high importance to them... In theory, they've tried fixing it in multiple updates since, but in practice, I've not once seen *ANY* change / improvement. The issue was just as easily reproducible and behaved the exact same way after every update I was told that "it should be fixed now". Eventually, I simply gave up hope and stopped playing the game altogether... It's really unfortunate... Link to comment Share on other sites More sharing options...
tridaak Posted August 24, 2015 Share Posted August 24, 2015 Hello. Does anyone know if the problem still continues?I've had my vps service for a while, thinking of cancelling it since I was just hoping to use it for this, but didnt end up happening. (Just playing for no reason at this point) Really sucks :/ because of this bug me and friends have stopped playing dst... wish devs paid more attention to this issue. Link to comment Share on other sites More sharing options...
ToNiO55 Posted August 24, 2015 Share Posted August 24, 2015 @tridaak, maybe try to make new topic about this problem in Bug Tracker http://forums.kleientertainment.com/forum/75-dont-starve-together-beta-bug-tracker/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.