HumanKirby Posted May 24, 2015 Share Posted May 24, 2015 Make sure you do not have any started Campaigns, since this mod changes agent IPs.You can find all agent and there archieved versions with there starting gear, also Sharp, Prism, Central and Monst3r. Not big, but somethink to mess around withInstall (without the archieve versions):Download file serverdefs (norm).luarename serverdefs (norm).lua to serverdefs.luaSearch you installdirection of Invisible Incbackup scripts.zipopen scripts.zip/modulesput the file Serverdefs.lua indoneInstall (with the archieve versions):Download file serverdefs(+ arch).lua + agentdefs (+ arch).luarename serverdefs (norm).lua to serverdefs.lua and agentdefs (+ arch).lua to agentdefs.luaSearch you installdirection of Invisible Incbackup scripts.zipopen scripts.zip/modulesput the file Serverdefs.lua inopen scripts.zip/sim/unitdefsput the file agentdefs.lua indoneEdit:UPDATED:Ok, you can now find all agents and there archieve versionsChangelog9.6: Fixed Workouts not working correctly11.8: Now works with Update 1112.10: You can now find all archieved versionsserverdefs (norm).luaserverdefs(+ arch).luaagentdefs (+arch).lua Link to comment Share on other sites More sharing options...
HMV Posted May 24, 2015 Share Posted May 24, 2015 Very cool, though it seems odd that an agent would be locked in a prison cell with a rifle, or a taser. Any chance of a "Security Dispatch" style room with the agent's gear in it instead? Link to comment Share on other sites More sharing options...
HumanKirby Posted May 24, 2015 Author Share Posted May 24, 2015 I would like to make a thing like this, but since i would directly forced to work with level generation, its going to take a while until I feel safe enought to try it. Link to comment Share on other sites More sharing options...
PoorCensored Posted May 25, 2015 Share Posted May 25, 2015 ...expect: Archieved Shalem, Archieved Banks, archieved Nika and archieved Xu, the game always crashed when I tried to put them in... There's a bit of code in one of the .lua that removes the archived versions of the agents after the player selects his or her initial agents.. I forget which .lua it's in, though... You'd probably have to remove that. Link to comment Share on other sites More sharing options...
HumanKirby Posted May 25, 2015 Author Share Posted May 25, 2015 Ok, but why does it work with archieve decker and international Link to comment Share on other sites More sharing options...
sloboWone Posted May 31, 2015 Share Posted May 31, 2015 Link to comment Share on other sites More sharing options...
Nerava Posted June 1, 2015 Share Posted June 1, 2015 That error message looks like it might actually be pointing at the part of the lua that removes the archived/non-archived versions. I might try knocking it out and seeing if the game straight crashes, and if it doesn't, if I can bring in both normal and archived versions at the same time. function pcplayer:reserveUnits( agentDefs )for i,agentDef in ipairs( agentDefs ) do assert( self._deployed[ agentDef.id ] == nil )self._deployed[ agentDef.id ] = { agentDef = agentDef }endend Link to comment Share on other sites More sharing options...
HumanKirby Posted June 1, 2015 Author Share Posted June 1, 2015 Yes, Im going to work on this today or tomorrow, Im also currently looking to add an safe which contains the loot. I already have the safe, but now I need to check for the agents and add the loot to the safe. Link to comment Share on other sites More sharing options...
HumanKirby Posted June 1, 2015 Author Share Posted June 1, 2015 Updated, please install the mod again Link to comment Share on other sites More sharing options...
Nerava Posted June 1, 2015 Share Posted June 1, 2015 Not sure if it has something to do with my other modified files, but it still crashes with an error pointed at pcplayer.lua. Also it seemed to block the mods I put on agents.lua for some reason. Link to comment Share on other sites More sharing options...
HumanKirby Posted June 1, 2015 Author Share Posted June 1, 2015 Yeah, I noticed I've tested with the wrong file. 5 minutes and Ive uploded an file which only uses the On File agent, which should work fine Link to comment Share on other sites More sharing options...
HumanKirby Posted June 1, 2015 Author Share Posted June 1, 2015 Stupid post, does not work Link to comment Share on other sites More sharing options...
Nerava Posted June 1, 2015 Share Posted June 1, 2015 Ah, bother. I think I was just attempting to allow the archived agents already, and the code might not have agreed very well. I might keep tinkering with pcplayer.lua anyway. On a semi-related topic, do you know if ShowItemStore.lua needs to be edited to make new items I've made spawn in on the store? Link to comment Share on other sites More sharing options...
Nerava Posted June 1, 2015 Share Posted June 1, 2015 On a semi-related topic, do you know if ShowItemStore.lua needs to be edited to make new items I've made spawn in on the store? Figured it out actually, please disregard that.It's the unit "store" that contains the variables I need to edit. Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted June 1, 2015 Share Posted June 1, 2015 This is awesome. Have all of my approve. Link to comment Share on other sites More sharing options...
HumanKirby Posted October 12, 2015 Author Share Posted October 12, 2015 Update: You should now be able to find the archieve versions. Link to comment Share on other sites More sharing options...
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