J192 Posted December 14, 2014 Share Posted December 14, 2014 I think all containers except Crock Pot should be usable by several players simultaneously, there is completely no point in doing otherwise. Expected responses:This is so I won't have to deal with half-witted objections. 1. "To add difficulty! Don't Starve should be uncompromising!"I searched the dictionary and I found out that "difficult" and "frustrating" are neither synonyms nor have similar meaning.dif·fi·cultˈdifəkəlt/adjectiveneeding much effort or skill to accomplish, deal with, or understand.frus·trateˈfrəstrāt/verbgerund or present participle: frustratingcause (someone) to feel upset or annoyed, typically as a result of being unable to change or achieve something.Making something difficult does not mean it should be frustrating. Exploration is difficult because of the dangers and risks. Having to wait several seconds just to take a piece of flint from a chest is not difficult, it's annoying and unnecessary.2. "For game balancing!"Refer to #1.3. "No! I am also not going to provide any logical reasoning as to why I disagree!"This is a forum discussion for game balancing, not the YouTube comments section.4. "To prevent griefing!"Of all the things you can do to grief, you chose to annoy somebody by rearranging the items in a chest whilst they use them?5. "It's how Klei Entertainment wanted containers to work!"/"It has been there for a long time, no need to change it!"http://en.wikipedia.org/wiki/Argument_from_authorityhttp://en.wikipedia.org/wiki/Appeal_to_tradition If your response will not be one of the above, then feel free to discuss. Link to comment Share on other sites More sharing options...
rezecib Posted December 14, 2014 Share Posted December 14, 2014 @J192, The main reason containers can't be used by multiple people at once is to avoid a whole ocean of synchronization bugs, I think. That being said, it would be nice if you could at least put an item in a chest that was being used by another person. Not sure where that falls in terms of synchronization, but it should be easier than supporting all container actions. Link to comment Share on other sites More sharing options...
J192 Posted December 14, 2014 Author Share Posted December 14, 2014 @J192, The main reason containers can't be used by multiple people at once is to avoid a whole ocean of synchronization bugs, I think. That being said, it would be nice if you could at least put an item in a chest that was being used by another person. Not sure where that falls in terms of synchronization, but it should be easier than supporting all container actions. Oh, I didn't think that through. Will there still be any hope for it? Link to comment Share on other sites More sharing options...
shigad Posted December 14, 2014 Share Posted December 14, 2014 4. "To prevent griefing!"Of all the things you can do to grief, you chose to annoy somebody by rearranging the items in a chest whilst they use them?you can steal something just when he tries to take it or something like that. also another reason, 6, is that it may cause bugs (maybe it may, didn't check the mechanics behind it) Link to comment Share on other sites More sharing options...
J192 Posted December 14, 2014 Author Share Posted December 14, 2014 you can steal something just when he tries to take it or something like that.Or, better yet, just steal it without anybody knowing. There will ALWAYS be griefers in a multiplayer game, no matter what you do, there will ALWAYS be griefers. Link to comment Share on other sites More sharing options...
The Letter W Posted December 15, 2014 Share Posted December 15, 2014 I think it's probably also to prevent confusion as you can't see the other player's mouse or anything. Nothing like going to grab an item and oops, it's gone into another person's inventory! I do agree that you should be able in the very least, be able to place items into a container providing there's a free spot. Link to comment Share on other sites More sharing options...
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