jakebakers Posted May 9, 2014 Share Posted May 9, 2014 Like the topic title suggests, how about implementing a naughtiness system for player-to-player interactions? Something like: * Killing a player = max naughtiness, several giants spawn and attack you* Looting another player's chest = high naughtiness* Burning another player's structure = med naughtiness * Initiating an attack on a player = low naughtiness Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/ Share on other sites More sharing options...
Ridley Posted May 9, 2014 Share Posted May 9, 2014 I think killing each other would only be tolerated in a PvP environment. In which case naughtiness would be silly. Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-475758 Share on other sites More sharing options...
Brianman27 Posted May 9, 2014 Share Posted May 9, 2014 If another player try kill you and you kill he for defence? Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-475759 Share on other sites More sharing options...
jakebakers Posted May 9, 2014 Author Share Posted May 9, 2014 If possible, the game should differentiate between the person who initiated the fight and the person defending. So if you kill someone who attacked you first, it only gives *some* naughtiness. However, the game also needs to tell if you blow someone up with gunpowder, maybe by keeping track of the owner of objects that result in player death or giving naughtiness to all players within the vicinity of a player death. Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-475765 Share on other sites More sharing options...
Ridley Posted May 9, 2014 Share Posted May 9, 2014 Naughtiness is a mechanic that didn't serve its purpose well to start with, so its a challenge to fix it right now. What threat is Krampus when you are fighting actual players? Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-475766 Share on other sites More sharing options...
Snob Posted May 9, 2014 Share Posted May 9, 2014 I would love if Krampus had a bigger role in Don't Starve Together, but his design is based around the consequence of killing innocent animals. I don't think he act like a guardian, someone who stops the "children" from fighting one another. Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-475773 Share on other sites More sharing options...
jakebakers Posted May 9, 2014 Author Share Posted May 9, 2014 The idea is to discourage overt hostility while allowing for sabotage. I think as the game is right now, it would be too easy to hurt other players. You can fairly easily torch someone's whole base while they're out exploring, leaving them to come back to nothing. If there's a punishment for burning down all of someone's farms, however people will think twice before harming other players. Maybe they will burn down *only* the alchemy engine, or loot *only* the ice during summer. I'm also thinking player naughtiness will be tracked separately and be punished more severely. So instead of Krampus coming, a giant would spawn. So it is possible to kill other players, but you need to prepare before doing so. Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-475778 Share on other sites More sharing options...
Snob Posted May 9, 2014 Share Posted May 9, 2014 I'm also thinking player naughtiness will be tracked separately and be punished more severely. So instead of Krampus coming, a giant would spawn. So it is possible to kill other players, but you need to prepare before doing so.I support this idea. Naughtiness (in multiplayer) should be tied with the spawn frequency of giants. That would force cooperation between players. Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-475797 Share on other sites More sharing options...
Brianman27 Posted May 9, 2014 Share Posted May 9, 2014 If you try survive, with this characters (Woodie, Willow, Wendy, Maxwell) you really need kill they, only for his segurity, they are so creepy Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-475979 Share on other sites More sharing options...
Doomfan64 Posted May 10, 2014 Share Posted May 10, 2014 * Killing a player = max naughtiness, several giants spawn and attack youYeahno. Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-476722 Share on other sites More sharing options...
XirmiX Posted May 10, 2014 Share Posted May 10, 2014 Naughtiness actually wouldn't work as it would make it unbeneficial to both players, making Krampus like a police thing or something. Better if every time you harm another player you lose 20 sanity or so, if harming each other will be possible. And naughtiness for lotting other people's stuff? What if I told you some people want to work together and having chests that all players could use in this case would not be possible!And many of you seem every so often there to think how Wilson for example would respond on coopersting with Maxwell. Well, Wilson took pity and freed him sinse he understood Maxwell's reason for all this so why wouldn't they cooperate? Link to comment https://forums.kleientertainment.com/forums/topic/36197-naughtiness-for-harming-other-players/#findComment-476956 Share on other sites More sharing options...
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