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Naughtiness for harming other players


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Like the topic title suggests, how about implementing a naughtiness system for player-to-player interactions?

 

Something like:

 

* Killing a player = max naughtiness, several giants spawn and attack you

* Looting another player's chest = high naughtiness

* Burning another player's structure = med naughtiness 

* Initiating an attack on a player = low naughtiness

If possible, the game should differentiate between the person who initiated the fight and the person defending. So if you kill someone who attacked you first, it only gives *some* naughtiness.

 

However, the game also needs to tell if you blow someone up with gunpowder, maybe by keeping track of the owner of objects that result in player death or giving naughtiness to all players within the vicinity of a player death.

The idea is to discourage overt hostility while allowing for sabotage. I think as the game is right now, it would be too easy to hurt other players. You can fairly easily torch someone's whole base while they're out exploring, leaving them to come back to nothing.

 

If there's a punishment for burning down all of someone's farms, however people will think twice before harming other players. Maybe they will burn down *only* the alchemy engine, or loot *only* the ice during summer.

 

I'm also thinking player naughtiness will be tracked separately and be punished more severely. So instead of Krampus coming, a giant would spawn. So it is possible to kill other players, but you need to prepare before doing so.

I'm also thinking player naughtiness will be tracked separately and be punished more severely. So instead of Krampus coming, a giant would spawn. So it is possible to kill other players, but you need to prepare before doing so.

I support this idea. Naughtiness (in multiplayer) should be tied with the spawn frequency of giants. That would force cooperation between players.

Naughtiness actually wouldn't work as it would make it unbeneficial to both players, making Krampus like a police thing or something. Better if every time you harm another player you lose 20 sanity or so, if harming each other will be possible. And naughtiness for lotting other people's stuff? What if I told you some people want to work together and having chests that all players could use in this case would not be possible!

And many of you seem every so often there to think how Wilson for example would respond on coopersting with Maxwell. Well, Wilson took pity and freed him sinse he understood Maxwell's reason for all this so why wouldn't they cooperate?

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