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Dear Klei-Forum
I had some tactical ideas for the game Don`t Starve. It is an energy system but I can`t modding so i wrote them out easily on.


Wilson:

Sanity: 200
Health: 150
Hunger: 150
Energy: 100

If Wilson have more than 85 Energy"Points" he lose 20% slowlier Hunger"Points"
If Wilson have between 50-60 Energy"Points" he lose 10% faster Hunger"Points"
If Wilson have under 50 Energy"Points" he lose 20% faster Hunger"Points"

If Wilson have more than 125 Hunger"Points" there`s a 75% chance to became 5 Energy"Points" if he lose
1 Hunger"Point".

If Wilson have between 100 and 125 Hunger"Points" there`s a 60% chance to became 1 Energy"Point" if he lose
1 Hunger"Point".

If Wilson have between 25-50 Hunger"Points" there`s a 60% chance to lose 1 Energy"Point" if he lose
1 Hunger"Point".

If Wilson have between 0-25 Hunger"Points" there`s a 75% chance to lose 5 Energy"Points" if he lose
1 Hunger"Point".

If Wilson is running theres every 15sec a 70% chance to lose 1 Energy"Point".
If Wilson has no energy"Points" he walks 20% slowlier.

If Wilson has under 25 Energy"Points" he 25% slowlier dig,build,chop.   
If Wilson has under 25 Energy"Points" he attackes 10% slowlier
If Wilson has between 25-40 Energy"Points" he attackes 5% slowlier
If Wilson has between 60-75 Energy"Points" he attackes 5% faster
If Wilson has over 75 Energy"Points" he attackes 10% faster

If Wilson has under 10 Energy"Points" he make 25% less damage
If Wilson has over 90 Energy"Points" he make 25% more damage


New Inventory slot for shields.

New Item:

Wooden Shield
75 durability
If you block and get hit you just get 30% damage
If you block and get hit you lose 35% out of your theoretically full energy ( Chatacter bound / Wilson: 100 Energy"Points" / Wolfgang: 200 Energy"Points" )
30% chance for a fail Block (take 10% more damge and lose 5 Sanity )
If you blocked successfully blocked you get 3 Sanity

Golden Shield
150 durability
if you block and get hit you just get 5% damage
If you block and get hit you lose 15% out of your theoretically full energy ( Chatacter bound / Wilson: 100 Energy"Points" / Wolfgang: 200 Energy"Points" )
20% chance for a fail Block (take 5% more damge and lose 3 Sanity )
If you blocked successfully blocked you get 1 Sanity

Energy Amulet
5 durability
restore full Energy
-20% out of your theoretically full health ( Chatacter bound / Wilson: 150 health"Points" / Wolfgang: 150-300 health"Points" )


Item Changes:

Include:

Dark Sword
Thulecite Clumb
Ham Bat
Tentacle Spike
Bat Bat
Spear
Umbrella
Walking Cane
Torch

1 Hit with this item cost:

Damage*100/full Hunger"Points" from Charakter/2= Energy you lose every Hit

exaple Willson with spear:

34*100:150:2= 5,6` = 6

Wilson lose every hit 6 Energy"Points"

exaple Wolfgang with Dark Sword:

68*100:300:2= 11,3` = 11

Wolfgang lose every hit 11 Energy"Points"


This system could also run without display in the background.
What are you think about it?

Thx Tim:)

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