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Start game crash

  • Branch: Live Branch Version: Windows Pending

Failed to save a temporary cursor file to 'C:\Users\shenf\AppData\Local\Temp\curAA9D.tmp'.

  at InterfaceTool.OnActivateTool () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at DragTool.OnActivateTool () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at DigTool.OnActivateTool () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at InterfaceTool.ActivateTool () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at PlayerController.ActivateTool (InterfaceTool tool) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at ToolMenu.ChooseTool (ToolMenu+ToolInfo tool) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at ToolMenu.OpenOrCloseCollectionsInRow (System.Collections.Generic.IList`1[T] row, System.Boolean autoSelectTool) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at ToolMenu.<ChooseCollection>b__59_0 (System.Collections.Generic.List`1[T] row) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at ToolMenu.ChooseCollection (ToolMenu+ToolCollection collection, System.Boolean autoSelectTool) [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at ToolMenu+<>c__DisplayClass55_0.<InstantiateCollectionsUI>b__0 () [0x00000] in <4d5210689d454b148ee8bf399a4b6b43>:0 
  at Util.Signal (System.Action action) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at KToggle.Click () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 
Build: U33-474321-B

Steps to Reproduce

Open new game



User Feedback

18 hours ago, RuiPalhas said:

Seems to be the same problem as in this bug report - try following the steps on this comment: 


same crash QAQ

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Happens when I open a save file. Starting the game is fine to my copy but when I reupload the same file, that's where it crashes.

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There's a potential fix for this on public testing (live to everyone on Thursday), if you can confirm there rare no other side effects besides seeing the Windows cursor instead of the ONI cursor it would be much appreciated. Please also let me know what GPU you have.

  • Thanks 1

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In addition please try disabling Controlled Folder Access and let me know if that resolves it.


Open your Start Menu and type 'controlled folder access' and press Enter, then turn off Controlled Folder Access. Start the game and try switching to the dig tool and see if it crashes.


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