Meep's head is not drawn in several of the transition animations.
Save file:
Bonus: I am still seeing mops turn into dozens of duplicant arms. If I recall correctly, this was due to sprite memory overruns or something, where there were too many sprite calls happening. It works for the first part of the mopping, but the last half the mop is replaced with hands/arms.
Steps to Reproduce
Allow a duplicant to get stressed, observe their heads during various transition animations (from ladder to walking, walking to climbing, etc)
-
1
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now