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Deconstruct dupe lander crashes game with "object not set to an instance of an object"


theFlyRoper
  • Branch: Preview Branch Version: Linux Fixed

Testing build: EX1 512-465726

Full error from crash reporter:

NullReferenceException: Object reference not set to an instance of an object

Deconstructable.OnCompleteWork (Worker worker) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0)
Workable.CompleteWork (Worker worker) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0)
Worker.CompleteWork () (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0)
Worker.Work (System.Single dt) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0)
GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <6adf6507986544b9a75122facfe3dc5f>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <6adf6507986544b9a75122facfe3dc5f>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <6adf6507986544b9a75122facfe3dc5f>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <6adf6507986544b9a75122facfe3dc5f>:0)
Game.SimEveryTick (System.Single dt) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0)
Game.Update () (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0)

Build: 465726


Steps to Reproduce

Land dupe on radioactive forest asteroid (others? Haven't tested)

Set lander to deconstruct

game crashes once dupe begins deconstructing the lander

20210529125609_1.jpg




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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