theFlyRoper

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About theFlyRoper

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  1. Testing build: EX1 512-465726 Full error from crash reporter: NullReferenceException: Object reference not set to an instance of an object Deconstructable.OnCompleteWork (Worker worker) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0) Workable.CompleteWork (Worker worker) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0) Worker.CompleteWork () (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0) Worker.Work (System.Single dt) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0) GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0) BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <6adf6507986544b9a75122facfe3dc5f>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <6adf6507986544b9a75122facfe3dc5f>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <6adf6507986544b9a75122facfe3dc5f>:0) StateMachineUpdater.AdvanceOneSimSubTick () (at <6adf6507986544b9a75122facfe3dc5f>:0) Game.SimEveryTick (System.Single dt) (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0) Game.Update () (at <edf2a5a4d6cd476fb91a60975c9d48b3>:0) Build: 465726
  2. Thanks guys, appreciate the quick attention and the workaround.
  3. Oxygen mask metal delivery task does not generate a task correctly. I can get dupes to deliver metal, but only if it's an emergency, shown in the screencap, and when they do, for some reason they think they're delivering to themselves.