- I want to start a new game.
- I selected the difficulty and seed.
- Then, once on duplicant selection screen, I wanted to filter for the job specialty I want at start, and then reroll my dupes until they have the wanted stats, as I usually do.
- The client crashes when I try to select a job, not always on the 1st job I try to select.
This basically prevents me to start any new game.
I was not able to attach a save file as I'm not able to start any new game.
PS: Now it crashed right after seed selection. The error details below are regarding this crash. I am now unfortunately not even able to reach the duplicant selection screen.
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0) MinionStartingStats.GenerateAttributes (System.Int32 pointsDelta, System.Collections.Generic.List`1[T] disabled_chore_groups) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:475) MinionStartingStats..ctor (System.Boolean is_starter_minion, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:46) CharacterContainer.GenerateCharacter (System.Boolean is_starter, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:180) CharacterContainer+<DelayedGeneration>d__45.MoveNext () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:123) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0) MinionStartingStats.GenerateAttributes (System.Int32 pointsDelta, System.Collections.Generic.List`1[T] disabled_chore_groups) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:475) MinionStartingStats..ctor (System.Boolean is_starter_minion, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Minions/MinionStartingStats.cs:46) CharacterContainer.GenerateCharacter (System.Boolean is_starter, System.String guaranteedAptitudeID) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:180) CharacterContainer+<DelayedGeneration>d__45.MoveNext () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/CharacterContainer.cs:123) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17)
EDIT: I read this thread:
I had 2 games once I installed today's update. One with around 20h and an other with 2h. I decided to delete the one with 2h and then wanted to start a new game. I'm not sure the deletion is related, but I thought it was worth mentioning.
Crash on duplicant screen repro:
- Launch the game
- Reach the main menu
- Click on new game
- Select your seed
- Reach duplicant selection screen
- Try to select a job
- Observe the issue
Crash on seed screen repro:
- Launch the game
- Reach the main menu
- Click on new game
- Select your seed, or at least try to
- Observe the issue
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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