Report reply zbanan002 5 Posted March 22, 2021 Yeah, I've had that happen to me multiple times. The workaround I was able to achieve is to first - make the dupe stand above the dark tile, then decostruct the surrounding tiles/ladders so that the dupe will fall down after deconstructing the tile/ladder directly beneath them. Upon falling down the area will get revealed. 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply haenir 2 Posted March 22, 2021 My workaround is a little different. Just get a dupe and use the "Move to" button somewhere in the dark and voila. For the basement, you need to deconstruct one of the mesh tiles and move a dupe there too 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply Electroely 5527 Posted March 23, 2021 4 hours ago, haenir said: My workaround is a little different. Just get a dupe and use the "Move to" button somewhere in the dark and voila. For the basement, you need to deconstruct one of the mesh tiles and move a dupe there too I do pretty much this, but since I'm unable to make a dupe move there I command them to deconstruct a tile inside the room and cancel the deconstruct when the darkness is banished. 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply helight59 9 Posted March 24, 2021 thanks all for help! solved it like this Share this comment Link to comment Share on other sites More sharing options...
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