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Anim [418] out of range [91] in batch [0x90358063]


Glesson
  • Branch: Live Branch Version: Windows Fixed

The game has been crashing for over two months. That's over 100 bug reports submitted. Three updates and the bug is not fixed. :(

Anim [418] out of range [91] in batch [0x90358063]

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0 
  at KBatchGroupData.GetAnim (System.Int32 anim) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0 
  at KBatchedAnimController.GetAnim (System.Int32 index) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at KAnimControllerBase.StartQueuedAnim () [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at GameStateMachine`4+State+<>c__DisplayClass129_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<PlayAnim>b__0 (StateMachineInstanceType smi) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0 
  at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
  at Game.Update () [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0 
Build: U47-562984-S

DxDiag_29_06.txt Научная Помойка.sav Player.log


Steps to Reproduce

Start the save and before the end of the cycle the game will crash.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I loaded the save and it hasn't crashed for 5 cycles, is there something else I need to do to reproduce the issue?

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Why is my game crashing? If I correctly understood the problem with the animation? Is it a lack of memory or something else? You are developers and you need to know what the problem is. I can't tell exactly which element of the game is causing the crash. 

attached file just saved before game crashed 

Научная Помойка.sav

Edited by Glesson

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I removed the Sweepy Dock and the game stopped crashing. 
The Sweepy Bot was crawling through the Solar Panel and was discharged, the Duplicants could not carry it to the Sweepy Dock.
5-6 different duplicants tried to do it but they couldn't get the Bot up ;\

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Hmm. Do you have a rover in your colony?
The error message looks very familiar. It looks like this bug.

 

  • Like 1

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I became very curious.
I loaded your save file, built a door here and forbade all dupes to come here. (also blocked the path from the other side)

Look who 's here !

457140_20230630135634_1.thumb.png.4901a9f51aa580f642ab58d96a81699e.png

The next moment there will be a crash.

457140_20230630135720_1.thumb.png.7df7ce01b3c9a72a114cb8ce2c22c2ed.png

EricKlei

  • Like 3

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