The game has been crashing for over two months. That's over 100 bug reports submitted. Three updates and the bug is not fixed.
Anim [418] out of range [91] in batch [0x90358063]
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at KBatchGroupData.GetAnim (System.Int32 anim) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at KBatchedAnimController.GetAnim (System.Int32 index) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at KAnimControllerBase.StartQueuedAnim () [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at KAnimControllerBase.Queue (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at KAnimControllerBase.Play (HashedString anim_name, KAnim+PlayMode mode, System.Single speed, System.Single time_offset) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at GameStateMachine`4+State+<>c__DisplayClass129_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<PlayAnim>b__0 (StateMachineInstanceType smi) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at GameStateMachine`4+State+<>c__DisplayClass77_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at Navigator.Stop (System.Boolean arrived_at_destination, System.Boolean play_idle) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at Navigator.AdvancePath (System.Boolean trigger_advance) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at Navigator.SimEveryTick (System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <0f4b778ef79c497e89f6ee18303840cf>:0
at Game.SimEveryTick (System.Single dt) [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
at Game.Update () [0x00000] in <cd4b9bd5aa6c4ec38ec00dca1dc79105>:0
Build: U47-562984-S
Start the save and before the end of the cycle the game will crash.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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