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Pokeshell Molts not being recognized by Crusher


ivan_dde
  • Branch: Preview Branch Version: Linux Fixed

I have 255 Mature pokeshell molts, in a storage bin in range of the crusher. But it does not recognize them, showing 0 available.


Steps to Reproduce

Create crusher

Store pokeshell molt within autosweeper range of crusher

Check recipe of Pokeshell Molt to Lime in crusher

Spacefaring Planet Somnium 01.sav




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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

A little cross referencing bugs to keep issue up to date as this may be related:

 

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Yep same issue here.

Game thinks I have 0 pokeshell molt when there's plenty lying around.

A bug recently introduced with the merging of the small and regular pokeshell molt item types.

image.png.e628e37bf756bb695ef199e6018cbcba.png

 

image.png.d5ba01fac9c7c18f35906dfe8d7857a8.png

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Ah seems like its kinda working - but only for molts dropped by newly hatched pokeshells.

Existing already collected molts and molts dropped by existing pokeshells in any current game still drop the old molts that the crusher (or game global resource counts) do not recognize.

image.png.9b835a423117aec1583e48fbb168309a.png

 

Interestingly, storage bins will happily accept and store any type of molt just fine. This bin has 29 of the new molts, and 42 old stored molts combined together - but the game only recognizes the 29 new ones.

image.png.8b9bdca384df4d829d21f92aff9bc390.png

 

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Deselecting the recipe from the rock crusher to allow the molts to drop and then be reunited with their "fractional" counterparts will help the crusher recognize their existence.

This workaround requires many additional user input steps, deselecting, consolidating, re-enabling recipe... Also, when the autosweeper doesn't receive a go from a conveyor loader toggling "sweep only" helps re-establish the need to sweep whole molts found lying around...

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