After the latest fix, Oxyferns work again. But wild ones produce too much:
After the latest fix, Oxyferns work again. But wild ones produce too much: Steps to Reproduce See above.
Report reply gabberworld 459 Posted September 22, 2022 yes, wild should only produce 7.8 g/s 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply EricKlei 3145 Posted September 22, 2022 Changed Status to Known Issue 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply JovanR 175 Posted September 22, 2022 Are you able to consistently reproduce this, or provide a save where it happens? I also notice in your screenshot that the details listed are not for the oxyfern pictured. 1 1 Share this comment Link to comment Share on other sites More sharing options...
Report reply Gurgel 3271 Posted September 22, 2022 (edited) Hmm. I deleted the save by accident, but it was the basis of my "Oxyferns produce nothing" bug report. Let me recover that one... I don't know what happened with the screenshot. Here it the same situation again, this time with arrow: The save is attached. There are thee wild Oxyferns and all have that behavior at least initially. It is possible this is a side-effect of the fix or of them being in that "inactive" state before. The world was generated with the world-gen before the latest fix. I tried a bit to reproduce this with a new world (after the fix), no success. 004.sav Edited September 22, 2022 by Gurgel Share this comment Link to comment Share on other sites More sharing options...
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