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When does this conveyor loader melt down?


riwenna
  • Branch: Live Branch Version: Windows Known Issue

The overheat temperature breakdown still exhibits the same problem as described in this and this bug report ("base value" marked as *C, but expressed in K, despite the whole calculation being in *C).

I believe this is an addition to the bug: as seen on the screenshot, the Converyor Loader "Begins overheating at 275*C and melts down ad 260*C". Unlike the previous bug, which was is just funny, this one gives contradicting information. When will the Conveyor Loader stard melting down?

Loader_overheat.thumb.png.c9e3a2587d9f87fb74ecfe82fe7037f1.png

 


Steps to Reproduce
Build a conveyor loader out of steel. Inspect the Overheat Temperature tooltip. Wonder which temperatures your conveyor loader can take.



User Feedback


The real problem is the excessive bonus gives by the material. :)

Te bonus added to the base value, should not exceed the meltdown value.

 

So it's not really a bug. It's inconsistancy between 2 values. :p 

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22 hours ago, Gwido said:

Te bonus added to the base value, should not exceed the meltdown value.

I would assume that if a material increases the Overheat Temperature (OT) of the building, the Metdown Temperature (MT) would be affected in the same way (i.e. I would assume that MT = OT + X, where X is determined by the building, and the OT calculated from material properties as base+material).

And so... when will that Conveyor Loader melt then? Can it withstand temperatures up to 275 before starting to break, or will it melt 15 degrees before that?

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"meltdown value" is not used right now
a long time ago in a galaxy far far away
in the very first alpha version
some buildings
did BA-DA-BOOM if their temperature exceeded the "meltdown value"
like on this video where the dude built a battery from very hot metal


this effect has been turned off in the Thermal Upgrade

The real melting point temperature is:

457140_20190425083420_2.png.029c79ae1c9a6fd38c6566320f09f44d.png

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