Hello duplicants,
While trying to setup water cooling by dripping some water on the floor in one side of the room (e.g. at 2kg/sec rate via valve) and letting it flow to the other side to water pump, I've faced this bug multiple times.
Water just does not take equal space on the floor (it should take all tiles available with mass spread) creating "bubbles" of high-mass water pockets and flooding the equipment i'm trying to cool. Happens often when some resources drop into this liquid on the floor or when duplicants pass the water zone. Sometimes pockets merge with other pockets by themselves but most of the time I need to put ENORMOUS amount of efforts to fix this water cooling (seriously, it's so annoying that I've registered on forum and filling bug report first time for the game).
Attached screenshot which shows the water pockets with ~460 kg of water per tile in the pocket. Liquid sensor on the left can't suck all the water out of this room because of this pockets and as result - water cooling is just flooding my equipment.
Please fix this. This issue exists for at least 3 latest upgrades (maybe from the beginning - didn't use water cooling too much then).
PS. I doubt that any of logfiles or DxDiag will help you here, but if you want it from me - I can upload.
1. Drip some water on the floor (50-100 kg per tile) 2. Drop some resources in the water or make duplicants walk through this water area. 3. Watch water pockets appear.
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