Jump to content

Vaccilator recharge is very low priority


Coolthulhu
  • Branch: Live Branch Version: Windows Fixed

My duplicants are doing subpriority 1 jobs in preference to recharging the vacillator. I have 2 spare charges sitting in the compactors, with the second charge being produced AND stored tens of cycles after requesting recharge. The vacillator is literally 10 tiles from the rocket that produced recharges, while the storage is on the other side of map. "Proximity" option in priorities is enabled.

The vacillator doesn't have a priority setting. From the looks of it, it seems to have "priority 0".


Steps to Reproduce
1. Find vacillator and use it 2. Produce vacillator recharge 3. Occupy dupes with jobs - any jobs 4. Order vacillator recharge 5. Watch dupes ignore the order



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

The best way to recharge a vacillator is to not store the charges, and as k for duplicant to pick it, with high prority on the errand. ;)

 

It's a knowed issue. ;)

Share this comment


Link to comment
Share on other sites

Changed Status to Fixed

This should be fixed in the next update. In the meantime as mentioned it should work if you remove the charges from storage first.

  • Thanks 1

Share this comment


Link to comment
Share on other sites



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...