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*Updated* [LaunchUpdate] String issues


krop
  • Branch: Live Branch Version: Linux Pending

STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_CEILING

STRINGS.UI.GAMEOBJECTEFFECTS.TOOLTIPS.SEED_REQUIREMENT_WALL
<color=#F44A47><b>[N]</b></color> was replaced with <style=\"KKeyword\">[N]</style> instead of  <color=#F44A4A><b>[N]</b></color>.
in other places, style=\"KKeyword\" is wrapping the build tab name, not the shortcut.

STRINGS.DUPLICANTS.STATUSITEMS.RATIONSNOTPERMITTED.NOTIFICATION_TOOLTIP has a curious color value:

These Duplicants' <color=#833A5FFF>CONSUMABLES</color>

 

More below ↓

 


Steps to Reproduce

Start translating the LU update

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STILL VALID IN AP-404823-D

3 issues on the new stats screen:

one issue remaining:
- the vertical text is cut on the left
 

Screenshot_20190630_135644.png

 

Edited by krop
2 issues fixed, one left

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Tooltips used for drowning creatures is also used for lettuce which gives a...funny result

(still valid with the last patches, the tooltip now says "This critter likes Liquid, but not THAT MUCH.")

*edit* still valid with the last patches, the tooltip now says "This critter likes Liquid, but not that much!"

(STRINGS.CREATURES.STATUSITEMS.SATURATED.TOOLTIP)

 

(Duplicate report here: https://forums.kleientertainment.com/klei-bug-tracker/oni/water-weed-drowning-r20411/)

Screenshot_20190701_182048.png

Edited by krop
still valid

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I finished my translation yesterday. (modified 4038 lines took my 5 days)
Usually, I memorized weird parts, so I didn't have to write them down.
But this time, it was too much work. As a result, I forgot. Hahaha.

What's left in my memory is that Max was replaced by Otto, and only the first line would be Otto, and the rest would remain Max (this has already been mentioned).

There was a mix of skill and job (I can't even think about finding out where it was)

There's this in the latest patch I worked on yesterday.

#39866
#. STRINGS.UI.PRIORITYSCREEN.DIAGRAM
msgctxt "STRINGS.UI.PRIORITYSCREEN.DIAGRAM"
msgid "Duplicants will first choose what </style>Errand Type</style> to perform using their <style=\"KKeyword\">Duplicant Priorities</style> <color=#F44A4A>[L]</color>\n------------------\nThey will then choose one <style=\"KKeyword\">Errand</style> from within that type using the <style=\"KKeyword\">Building Priorities</style> set by this tool"
msgstr ""

too many </style>s
the first </style> is maybe <style=\"KKeyword\">.

That's all.


I hope that these will be modified.
Then I'll be happy to rework.

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STRINGS.BUILDING.STATUSITEMS.COLONYLACKSREQUIREDSKILLPERK.TOOLTIP
Open the <style="KKeyword">Skills Panel</style> <b><color=#F44A4A>[L]</b></color>

The shortcut for this panel is J

 

 

Edited by krop
still valid

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STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED

 

Improves <style="KKeyword">Decor</style> values by <b><b>{0}</b></b> in a <b>{1}</b> tile radius

(ditto for STRINGS.UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED)

 

 

Edited by krop
cleanup

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The follow cam tooltip is wrong when a creature is selected. It uses STRINGS.UI.USERMENUACTIONS.FOLLOWCAM.TOOLTIP "Track this Duplicant with the camera"

Screenshot_20190707_171302.png

 

Tooltip when a Duplicant contracts a disease (ie: STRINGS.DUPLICANTS.STATUSITEMS.EXPOSEDTOGERMS.NAME) doesn't use the STRINGS.DUPLICANTS.STATUSITEMS.EXPOSEDTOGERMS.TIERx translation ("mild" is translated)

 

Screenshot_20190707_173230.png

Edited by krop
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STRINGS.BUILDING.STATUSITEMS.TURBINE_ACTIVE.TOOLTIP

This turbine is running at <b>{0}RPM</b>

{0} is not replaced by a value (and missing space before RPM)

Edited by krop
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STRINGS.WORLD_TRAITS.DEEP_OIL.DESCRIPTION

Quote

Most of the <style="KKeyword">Oil</style> in this world remains inside the rock and must be extracted with <link="OILWELLCAP">Oil Well</link>s.

STRINGS.ITEMS.FOOD.ROTPILE.DESC

Quote

<link="COMPOST">Rot Pile</link>s break down [...]

STRINGS.ITEMS.FOOD.MUSHBAR.RECIPEDESC

Quote

<link="MUSHBAR">Mush Bar</link>s are [...]

search & replace issue? the 'S' is outside the </link> markup.

 

Edited by krop
STILL VALID IN AP-404823-D

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I hid a couple comments containing issues that were fixed. I guess a dev also masked a couple ones ;)

Anyway, new issue:

STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.TOOLTIP
STRINGS.DUPLICANTS.STATUSITEMS.HASDISEASE.NOTIFICATION_TOOLTIP

Both strings mention recovery time at a sick bay regardless of the contracted disease. zombie spores for instance require a disease clinic.

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Edited by krop
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I'll write it down here today. ( 353781 -> 354426 )

1.
#. STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1
msgctxt "STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1"
msgid "\nXOXO,\nDr. Jonesn\n<size=11>Information and Statistics Department\nThe Gravitas Facility</size>\n------------------\n"

Dr. Jones has one more n.


2.
#. STRINGS.CODEX.PRIORITY.PARAGRAPH_1
msgctxt "STRINGS.CODEX.PRIORITY.PARAGRAPH_1"
msgid "Duplicants prioritize their tasks based on several factors. Some of these can be adjusted to affect task choice, but some tasks (such as seeking breathable <link=\"OXYGEN\">oxygen</link> are so important that they cannot be delayed. Task priority can primarily be controlled by Errand Type, and then can be further fine tuned by the Priotity Tool.\n\n"

There is no friend of '('s friend. The next ')' was found below 300 lines.


3.
#. STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.TAME_BASIC_CRITTERS_DESCRIPTION
msgctxt "STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.TAME_BASIC_CRITTERS_DESCRIPTION"
msgid "Enter an oil biome for the first time."

I think it will be modify.
There is an explanation that has nothing to do with the content.


4.
#. STRINGS.ELEMENTS.MOLTENALUMINUM.NAME
msgctxt "STRINGS.ELEMENTS.MOLTENALUMINUM.NAME"
msgid "<link=\"MOLTENALUMINUM\">Molten Aluminum</link>"

Molten's friends (gas) (liquid) all died, but Molten alone survived.


5.
#. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY
msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY"
msgid "Duplicants always perform errands in order of highest to lowest priority. They will harvest <link=\"FOOD\">Food</link> before they build, for example, or always build new structures before they mine materials.\n\nI can open the <b>PRIORITIES SCREEN</b> <b><color=#F44A4A>L</b></color> to set which Errand Types Duplicants may or may not perform, or to specialize skilled Duplicants for particular Errand Types."
L or [L]

same issue


6. This is a question.
#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION"
msgid "Active Duration"

#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON"
msgid "Activation Time"

'Active' in the same group has been modified today, but "Active Duration" and "Activation Time" don't change to "Green Signal Duration" and "Green Signal Start Time"?

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On 7/24/2019 at 11:22 AM, Crapig said:

I'll write it down here today. ( 353781 -> 354426 )

2.
#. STRINGS.CODEX.PRIORITY.PARAGRAPH_1
msgctxt "STRINGS.CODEX.PRIORITY.PARAGRAPH_1"
msgid "Duplicants prioritize their tasks based on several factors. Some of these can be adjusted to affect task choice, but some tasks (such as seeking breathable <link=\"OXYGEN\">oxygen</link> are so important that they cannot be delayed. Task priority can primarily be controlled by Errand Type, and then can be further fine tuned by the Priotity Tool.\n\n"

There is no friend of '('s friend. The next ')' was found below 300 lines.

 

There's also a typo on the last sentence: Priotity → Priority ;)

STILL VALID IN AP-404823-D

 

 

Edited by krop
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No idea if it should be considered an issue:

The DTU tutorial exists in the strings file (STRINGS.MISC.NOTIFICATIONS.DTU.NAME) but isn't in the database tutorial section

Edited by krop
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Issues in the 355043 update:

Typos:

STRINGS.COLONY_ACHIEVEMENTS.THRIVING.VIDEO_TEXT.FIRST
had the privilege of understading their origins

STRINGS.CODEX.HEALTH.PARAGRAPH_1
extreme <link="HEAT">Heat</link> or aggresive [...]

STRINGS.CODEX.MYLOG.BODY.LOG6.BODY
 products and artifical lemon

STRINGS.CODEX.PRIORITY.PARAGRAPH_3
always less influencial than [...]

Edited by krop
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18 hours ago, Crapig said:

6. This is a question.

#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION"
msgid "Active Duration"

#. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON
msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON"
msgid "Activation Time"

'Active' in the same group has been modified today, but "Active Duration" and "Activation Time" don't change to "Green Signal Duration" and "Green Signal Start Time"?

Well, these two strings don't refer to the 'active' automation signal. they're really about duration.

your #1, #2, #3 are fixed now

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Little inconsistency for the toggle all food permissions:
STRINGS.UI.CONSUMABLESSCREEN.TOOLTIP_TOGGLE_ALL

Quote

Toggle <b>all</b> food permissions <b>colonywide</b>

STRINGS.UI.CONSUMABLESSCREEN.TOOLTIP_TOGGLE_ROW

Quote

Toggle <b>all consumable permissions</b> for <b>{0}</b>

STRINGS.UI.CONSUMABLESSCREEN.NEW_MINIONS_TOOLTIP_TOGGLE_ROW

Quote

Toggle <b>all consumable permissions</b> for <b>New Duplicants</b>

 

Edited by krop
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8 hours ago, krop said:

Well, these two strings don't refer to the 'active' automation signal. they're really about duration.

your #1, #2, #3 are fixed now


I wasn't sure, so I said it was a question.
Klei fix or don't fix that, I'll agree.
 

In case of #1, I said there was one more n, but Klei added \.
We have six cases, but there's only \n\n.

#. STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1
msgctxt "STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1"
msgid "\nXOXO,\nDr. Jones\n\n<size=11>Information and Statistics Department\nThe Gravitas Facility</size>\n------------------\n"

other 5 cases
#. STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE1
msgctxt "STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE1"
msgid "\nXOXO,\nDr. Jones\n<size=11>Information and Statistics Department\nThe Gravitas Facility</size>\n------------------\n"


I couldn't process all the patches today because there was a lot to translate(my log, my log, my log.....).
I'm going to bed.
I know there be morning or afternoon, but good night.

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I have a doubt about STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.MASTERPIECE_PAINTING

Quote

Art Underground

shouldn't that be Underground Art instead ?

 

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STRINGS.CODEX.TIMEOFFAPPROVED.BODY.EMAILHEADER

Quote

<smallcaps>To: <b>Dr. Mason</b><size=12><alpha=#AA> <dross@gravitas.nova></size></color>\n

This is Devon now, so, this should be:

Quote

<smallcaps>To: <b>Dr. Ross</b><size=12><alpha=#AA> <dross@gravitas.nova></size></color>\n

 

Edited by krop
STILL VALID IN AP-404823-D

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Currently, all room description's string do not show up in game anywhere.

#. STRINGS.ROOMS.CRITERIA.___.DESCRIPTION

Ex: Description of "Plumbed Wash Station"
msgctxt "STRINGS.ROOMS.CRITERIA.ADVANCED_WASH_STATION.DESCRIPTION"
msgid "Requires one or more Sinks, Hand Sanitizers, or Showers"

No one, except the translator, can see this description at all.

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004.thumb.jpg.b17b9af62013dbb64d99827f0baa28c7.jpg
#. STRINGS.CODEX.PRIORITY.PARAGRAPH_2
msgctxt "STRINGS.CODEX.PRIORITY.PARAGRAPH_2"
msgid "Each errand a Duplicant can perform falls into an Errand Category. These categories can be prioritized on a per Duplicant basis in the <b>Priorities Screen</b>. Entire errand categories can also be prohibited to a Duplicant if they are meant to never perform errands of that variety. A common configuration is to assign errand type priority based on Duplicant attributes.\n\nFor example, Duplicants who are good at Research could be made to prioritize the Researching errand type. Duplicants with poor Athletics could be made to deprioritize the Supplying and Storing errand types.\n\n"

Since the following sentence has "poor athletics",so "good at research" in the preceding sentence should be viewed as an attribute rather than an errand group.
So I think that, not old "research" but renewed "science" is correct.


#. STRINGS.COLONY_ACHIEVEMENTS.THRIVING.MESSAGE_BODY
msgctxt "STRINGS.COLONY_ACHIEVEMENTS.THRIVING.MESSAGE_BODY"
msgid "Few civilizations throughout time have had the privilege of understanding their origins. The one thing that matters is that we are here now, and we make the best of the world we've been given. I am truly proud to say...\n\nThis asteroid is our home."

#. STRINGS.COLONY_ACHIEVEMENTS.THRIVING.VIDEO_TEXT.SECOND
msgctxt "STRINGS.COLONY_ACHIEVEMENTS.THRIVING.VIDEO_TEXT.SECOND"
msgid "The only thing that matters is that we are here now, and we make the best of the world we've been given. I am truly proud to say..."

Except for the following two, the contents of the two strings are completely identical.
One is "The one thing" and the other is "The only thing."
One could be wrong.

Edited by Crapig
add screenshot

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1 hour ago, Crapig said:

004.thumb.jpg.b17b9af62013dbb64d99827f0baa28c7.jpg

 

No issue with the priorities tooltips, they're translated for me.

 

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The conveyor loader use the "Pipe Blocked" message from STRINGS.BUILDING.STATUSITEMS.CONDUITBLOCKED.NAME when materials cannot be delivered

 

Another bug with the conveyor rail, the content is replaced with "genetic ooze". On this screenshot, the conveyor is shipping some food. *FIXED*

Screenshot_20190727_152118.png.169cfcfa44b26304fd5ff33e850c01a5.pngScreenshot_20190727_152437.png.36771b3649637faa1e85aeeeb37e5b29.png

The string is STRINGS.BUILDING.STATUSITEMS.CONVEYOR.NAME

Quote

Contents: {Contents}

 

Edited by krop

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#. STRINGS.WORLDS.SURVIVAL_CHANCE.TITLE
msgctxt "STRINGS.WORLDS.SURVIVAL_CHANCE.TITLE"
msgid "Survival Chance: <color=#{1}>{0}</color></b>"

Another harmless tag issue..

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Fixed issues were removed from the different comments. The issues in this thread are still valid in AP-404823-D

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