Crapig

  • Content count

    67
  • Joined

  • Last visited

Community Reputation

30 Excellent

About Crapig

  • Rank
    Junior Member
  1. 1. white text issue was fixed. and... this issue came on #. STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME" msgid "Current Load: <color=#{Color}>{CurrentLoad}</color> / {MaxLoad}" #. STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME" msgid "Potential Load: <color=#{Color}>{TotalPotentialLoad}</color> / {MaxLoad}" these trans strings are not work 2. lose two shields #. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY" msgid "Duplicants always perform errands in order of highest to lowest priority. They will harvest <link=\"FOOD\">Food</link> before they build, for example, or always build new structures before they mine materials.\n\nI can open the <b>Priorities Screen</b> <b><color=#F44A4A>L</b></color> to set which Errand Types Duplicants may or may not perform, or to specialize skilled Duplicants for particular Errand Types." L -> [L] 3. wrong short cut key #. STRINGS.BUILDING.STATUSITEMS.COLONYLACKSREQUIREDSKILLPERK.TOOLTIP msgctxt "STRINGS.BUILDING.STATUSITEMS.COLONYLACKSREQUIREDSKILLPERK.TOOLTIP" msgid "Open the <b>Skills Panel</b> <b><color=#F44A4A>[L]</b></color> and teach a Duplicant the {Skills} Skill to use this" L -> J #. STRINGS.RESEARCH.MESSAGING.NO_RESEARCHER_SKILL_TOOLTIP msgctxt "STRINGS.RESEARCH.MESSAGING.NO_RESEARCHER_SKILL_TOOLTIP" msgid "The selected research focus requires <style=\"KKeyword\">Advanced Research</style> to complete\n\nOpen the <b>Skills Panel</b> <b><color=#F44A4A>[L]</b></color> and teach a Duplicant the <link=\"ADVANCEDRESEARCH\">Advanced Research</link> Skill to use this building" L -> J
  2. 1. twice pasted #. STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY msgctxt "STRINGS.MISC.NOTIFICATIONS.FETCHINGWATERMESSAGE.MESSAGEBODY" msgid "By building a <link=\"LIQUIDPUMPINGSTATION\">Pitcher Pump</link> from the <b>PLUMBING TAB</b> <b><color=#F44A4A>[5]</b></color> <color=#F44A47><b>[5]</b></color> over a pool of liquid, my Duplicants will be able to bottle it up and manually deliver it wherever it needs to go." Estimated from the location of '<b>', the back '<color=#F44A47><b>[5]</b></color>' should be deleted. 2. legend is changed but It's tooltips not #. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND5 msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND5" msgid "Barely Breathable" #. STRINGS.UI.OVERLAYS.OXYGEN.LEGEND6 msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.LEGEND6" msgid "Unbreathable" #. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND5 msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND5" msgid "<b>Slightly Toxic</b>\nHarmful gas concentration" #. STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND6 msgctxt "STRINGS.UI.OVERLAYS.OXYGEN.TOOLTIPS.LEGEND6" msgid "<b>Very Toxic</b>\nLethal gas concentration" 3. message box overlay level in schedule A new button(delete schedule) has been created, and the tooltip of the existing button(reset schedule) has been hide. I think that need to adjust the position or overlay level. 4. background color issue #. STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME msgctxt "STRINGS.BUILDING.STATUSITEMS.WIRECIRCUITSTATUS.NAME" msgid "Current Load: <color=#{Color}>{CurrentLoad}</color> / {MaxLoad}" #. STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME msgctxt "STRINGS.BUILDING.STATUSITEMS.WIREMAXWATTAGESTATUS.NAME" msgid "Potential Load: <color=#{Color}>{TotalPotentialLoad}</color> / {MaxLoad}" If the value of {Color} is close to FFFFFF, the string cannot be seen with the white background statue. 5. 50000W -> 50kW today adjusted Heavi-Watt Conductive Wire's maxload value is 50000W, but 50kW is right p.s. not bug, just a suggestion #. STRINGS.UI.ELEMENTAL.UPTIME.NAME msgctxt "STRINGS.UI.ELEMENTAL.UPTIME.NAME" msgid "Uptime: ({0}/ {1}/ {2}) {3}/ {4}/ {5}" Current {1} and {2} are '600 seconds' and '6000 seconds'. I think '1 cycle' and '10 cycles' will look good. sorry for not english screen shot I was very lazy
  3. The string of the preinstalled file match with printed string exactly!! So. I just changed the preinstalled file. But not working. I tested it additional. I've changed language mod. I could see my translation for a while when I pressed the restart button and turned off for rerun. (very very slow motion) The word 'preinstalled' was a good inspiration. This seems to be a measure to prevent the start screen from changing into a mess when applying a different language mod. by preinstall a portion of the language mod in the program But they were crossed printing timing.
  4. It's a little different for me. It is not displayed as the default language (English). It looks as translated. But this is not the translation I made. My translation is like on the left. (formerly image, but almost similar with present) The strings printed on the right are nowhere in my translation file! I'm spooky now.
  5. One Bed One Bath advancement triggers early

    at the end of beta testing Have at least one bed and one toilet for each Duplicant in the colony. ... is change to ... Have at least one toilet in the colony and a bed for every Duplicant. But it hasn't been applied before today.
  6. #1 not working string #. STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.PLATFORM_UNLOCKING_DISABLED msgctxt "STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.PLATFORM_UNLOCKING_DISABLED" msgid "Platform achievements cannot be unlocked because a debug command was used in this colony. " #. STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.PLATFORM_UNLOCKING_ENABLED msgctxt "STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.PLATFORM_UNLOCKING_ENABLED" msgid "Platform achievements can be unlocked." #2 need new string '{0} morale: {1}' in 'Home sweet home' progressing statue. #3. Carnivore. Locavore, Super Sustainable or (more? I'm not tested) The target value was printed 1/1000 less #4. Kelvin's unit is written in lowercase #. STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.KELVIN_COOLING msgctxt "STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.KELVIN_COOLING" msgid "Coldest building: {0:##0.#}k"
  7. #1 #. STRINGS.CODEX.PRIORITY.PARAGRAPH_1 msgctxt "STRINGS.CODEX.PRIORITY.PARAGRAPH_1" msgid "Duplicants prioritize their errands based on several factors. Some of these can be adjusted to affect errand choice, but some errands (such as seeking breathable <link=\"OXYGEN\">oxygen</link>) are so important that they cannot be delayed. Errand priority can primarily be controlled by Errand Type prioritization, and then can be further fine tuned by the <b>Priotity Tool</b> <b><color=#F44A4A>[G]</b></color>.\n\n" #. STRINGS.CODEX.PRIORITY.PARAGRAPH_3 msgctxt "STRINGS.CODEX.PRIORITY.PARAGRAPH_3" msgid "The priority of errands can often be modified using the <b>Priority tool</b> <b><color=#F44A4A>[G]</b></color>. The values applied by this tool are always less influencial than the Errand Type priorities described above. If two errands with equal Errand Type Priority are available to a Duplicant, they will choose the errand with a higher priority setting as applied by the tool.\n\n" Priotity Tool [G] -> [P] #2 #. STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.MESSAGEBODY msgctxt "STRINGS.MISC.NOTIFICATIONS.THERMALCOMFORT.MESSAGEBODY" msgid "Environments that are extremely <link=\"HEAT\">Hot</link> or <link=\"HEAT\">Cold</link> affect my Duplicants' internal body temperature and cause undue <link=\"STRESS\">Stress</link>.\n\nThe THERMAL TOLERANCE OVERLAY <color=#F44A4A><b>[F4]</b></color> allows me to view all areas where my Duplicants will feel discomfort and be unable to regulate their internal body temperature." THERMAL TOLERANCE OVERLAY [F4] -> Temperature Overlay [F3] & check Thermal Tolerance #3 #. STRINGS.ITEMS.FOOD.SPICYTOFU.DESC msgctxt "STRINGS.ITEMS.FOOD.SPICYTOFU.DESC" msgid "<link=\"TOFU\">Tofu</link> marinated in a flavorful <link=\"SPICEVINE\">Pincha Pepperplant</link> sauce.\n\nIt packs a delightful punch." #. STRINGS.ITEMS.FOOD.SPICYTOFU.RECIPEDESC msgctxt "STRINGS.ITEMS.FOOD.SPICYTOFU.RECIPEDESC" msgid "<link=\"TOFU\">Tofu</link> marinated in a flavorful<link=\"SPICENUT\">Pincha Peppernut</link> sauce." <link=\"SPICEVINE\">Pincha Pepperplant</link>, <link=\"SPICENUT\">Pincha Peppernut</link> which is correct? if late is correct then dont forget make space between flavorful and <link... msgid "<link=\"TOFU\">Tofu</link> marinated in a flavorful<link=\"SPICENUT\">Pincha Peppernut</link> sauce." msgid "<link=\"TOFU\">Tofu</link> marinated in a flavorful <link=\"SPICENUT\">Pincha Peppernut</link> sauce." till here. Congratulations launching. ok. I'm going dive to deep space!
  8. Restart loop

    do try this. may it work delete YourACCOUNTName\Documents\Klei\OxygenNotIncluded\mods\mods.json
  9. I did an experiment on the effects of science(attribute). The red box was amount of digging to gain one dig(attribute). There was no meaningful effect on skill exp. (1cycle 1505 1500 1507) As a result, science effects one's attribute gain. (same in the past when "learning") Therefore, the strings (skill point, skill leveling) need to be fix. ------------------------------------ (ps. bottom lane gains one more Dig.)
  10. text box need more right margin. 2byte char need more more right margin.
  11. Untranslatable strings ( LU )

    #4~#5.5 added
  12. [LaunchUpdate] String issues

    #. STRINGS.CODEX.PRIORITY.PARAGRAPH_2 msgctxt "STRINGS.CODEX.PRIORITY.PARAGRAPH_2" msgid "Each errand a Duplicant can perform falls into an Errand Category. These categories can be prioritized on a per Duplicant basis in the <b>Priorities Screen</b>. Entire errand categories can also be prohibited to a Duplicant if they are meant to never perform errands of that variety. A common configuration is to assign errand type priority based on Duplicant attributes.\n\nFor example, Duplicants who are good at Research could be made to prioritize the Researching errand type. Duplicants with poor Athletics could be made to deprioritize the Supplying and Storing errand types.\n\n" Since the following sentence has "poor athletics",so "good at research" in the preceding sentence should be viewed as an attribute rather than an errand group. So I think that, not old "research" but renewed "science" is correct. #. STRINGS.COLONY_ACHIEVEMENTS.THRIVING.MESSAGE_BODY msgctxt "STRINGS.COLONY_ACHIEVEMENTS.THRIVING.MESSAGE_BODY" msgid "Few civilizations throughout time have had the privilege of understanding their origins. The one thing that matters is that we are here now, and we make the best of the world we've been given. I am truly proud to say...\n\nThis asteroid is our home." #. STRINGS.COLONY_ACHIEVEMENTS.THRIVING.VIDEO_TEXT.SECOND msgctxt "STRINGS.COLONY_ACHIEVEMENTS.THRIVING.VIDEO_TEXT.SECOND" msgid "The only thing that matters is that we are here now, and we make the best of the world we've been given. I am truly proud to say..." Except for the following two, the contents of the two strings are completely identical. One is "The one thing" and the other is "The only thing." One could be wrong.
  13. #1 Messages in the bottom left corner of the screen when a particular key is pressed c (toggle on) c (toggle off) Alt+s These are need a new strings. #2 There is the same part, but it may not be for "my log" only. #3 Rock crusher's table salt recipe The 'table salt' of the recipe is properly translated, but the description part is not translated. It's not a 'table salt' but a 'tablesalt'. There is suspect point. #4 #. STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_ATTACHPOINT msgctxt "STRINGS.UI.TOOLTIPS.HELP_BUILDLOCATION_ATTACHPOINT" msgid "Must be built overlapping an {0}" Requires new strings "MonumentTop" "MonumentMiddle" for "{0}" #5 #. STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_NORMAL It's like many bugs in the Qol MK3 that haven't been fixed yet. It's also appearing here. There is a translation string but it does not work. If the format did not match (even the msgstr "a"), a basic message was output. I missed one {}. So it was a problem. #5.5 #. STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_PERSONAL msgctxt "STRINGS.UI.UISIDESCREENS.MINIONTODOSIDESCREEN.TOOLTIP_PERSONAL" msgid "{Description}\n\n<b<{Errand}</b> is a Personal Needs errand and so will be performed before all Regular errands\n\nTotal <style=\"KKeyword\">Priority</style>: {TotalPriority}\n • Personal Needs: {ClassPriority}\n • All {BestGroup} Errands: {TypePriority}" change "<b<" to "<b>".
  14. [LaunchUpdate] String issues

    I wasn't sure, so I said it was a question. Klei fix or don't fix that, I'll agree. In case of #1, I said there was one more n, but Klei added \. We have six cases, but there's only \n\n. #. STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1 msgctxt "STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1" msgid "\nXOXO,\nDr. Jones\n\n<size=11>Information and Statistics Department\nThe Gravitas Facility</size>\n------------------\n" other 5 cases #. STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE1 msgctxt "STRINGS.CODEX.A5_THEJANITOR.BODY.SIGNATURE1" msgid "\nXOXO,\nDr. Jones\n<size=11>Information and Statistics Department\nThe Gravitas Facility</size>\n------------------\n" I couldn't process all the patches today because there was a lot to translate(my log, my log, my log.....). I'm going to bed. I know there be morning or afternoon, but good night.
  15. [LaunchUpdate] String issues

    I'll write it down here today. ( 353781 -> 354426 ) 1. #. STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1 msgctxt "STRINGS.CODEX.A4_ATOMICONRECRUITMENT.BODY.SIGNATURE1" msgid "\nXOXO,\nDr. Jonesn\n<size=11>Information and Statistics Department\nThe Gravitas Facility</size>\n------------------\n" Dr. Jones has one more n. 2. #. STRINGS.CODEX.PRIORITY.PARAGRAPH_1 msgctxt "STRINGS.CODEX.PRIORITY.PARAGRAPH_1" msgid "Duplicants prioritize their tasks based on several factors. Some of these can be adjusted to affect task choice, but some tasks (such as seeking breathable <link=\"OXYGEN\">oxygen</link> are so important that they cannot be delayed. Task priority can primarily be controlled by Errand Type, and then can be further fine tuned by the Priotity Tool.\n\n" There is no friend of '('s friend. The next ')' was found below 300 lines. 3. #. STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.TAME_BASIC_CRITTERS_DESCRIPTION msgctxt "STRINGS.COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.TAME_BASIC_CRITTERS_DESCRIPTION" msgid "Enter an oil biome for the first time." I think it will be modify. There is an explanation that has nothing to do with the content. 4. #. STRINGS.ELEMENTS.MOLTENALUMINUM.NAME msgctxt "STRINGS.ELEMENTS.MOLTENALUMINUM.NAME" msgid "<link=\"MOLTENALUMINUM\">Molten Aluminum</link>" Molten's friends (gas) (liquid) all died, but Molten alone survived. 5. #. STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY msgctxt "STRINGS.MISC.NOTIFICATIONS.TASKPRIORITIESMESSAGE.MESSAGEBODY" msgid "Duplicants always perform errands in order of highest to lowest priority. They will harvest <link=\"FOOD\">Food</link> before they build, for example, or always build new structures before they mine materials.\n\nI can open the <b>PRIORITIES SCREEN</b> <b><color=#F44A4A>L</b></color> to set which Errand Types Duplicants may or may not perform, or to specialize skilled Duplicants for particular Errand Types." L or [L] same issue 6. This is a question. #. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.DURATION" msgid "Active Duration" #. STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON msgctxt "STRINGS.UI.UISIDESCREENS.TIME_RANGE_SIDE_SCREEN.ON" msgid "Activation Time" 'Active' in the same group has been modified today, but "Active Duration" and "Activation Time" don't change to "Green Signal Duration" and "Green Signal Start Time"?