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Untranslatable strings


Male_zvire
  • Branch: Live Branch Version: Windows Fixed

Hi,
in latest version (RP-383949) is lot of untranslatable strings. In translation file, those texts are correctly translated, but in game, they are still in english.

Some examples:

Mass of object in infobox
screenshot_69.png.d7ff801363741c276ad196c4f542e813.png
screenshot_70.thumb.png.4b23deacf1c8d99fa5711222e70c43d5.png

Temp. sensor in automation overlay:
screenshot_71.png.d4c8166eb877617d6f3bf12888c9bbe4.png
screenshot_72.thumb.png.27aa57070843e9737f9753ac13d3ecd1.png

... and more in automation overlay: Memory gate, all building inputs,...
screenshot_78.png.48bb58005d1101c04efa17f43b300247.png
screenshot_77.thumb.png.0feb2f4182763eb2737f5b405169407b.png

Smart battery onmouseover-box:
screenshot_73.png.c53eecf091a3b3bc6a56ea0ee4c6c5c2.png
screenshot_74.thumb.png.f128b9fd9b85a3b927b846c9698e2580.png

Wire onmouseover-box:
screenshot_75.png.4714dfcea4c80914388b0728bf658b22.png
screenshot_76.thumb.png.a6dfd42954ef6c8261602bf3f3bd1986.png

... and lot of more :(


Steps to Reproduce
See pictures in message



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Following up on these now. For the first one, can you verify that you've also defined STRINGS.MISC.STATUSITEMS.ELEMENTALMASS.TOOLTIP?

It is possible the game is using that string instead for that location. Thanks!

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All string starting with "The selected object has a mass..." are already translated, but in game is still english string.

My .PO file si already updated from latest .POT file

screenshot.79.png

screenshot.80.png

screenshot.81.png

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One other thing to try - From the main menu can you select a non-mod language (Translations -> English -> Restart), and then re-select your language mod? This won't fix the automation-related strings, but I'm curious if the JOULESAVAILABLE or WIRECIRCUITSTATUS strings get fixed by this.

If not, could you please post your output_log.txt? https://support.klei.com/hc/en-us/articles/360029555392

Thanks!

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The elemental mass string is fixed by replacing "{Mass}" in your translation with "{0}" in STRINGS.UI.ELEMENTAL.MASS.TOOLTIP

I'm subscribed to your mod, so if you publish your changes, I can debug directly, which is how I found the above issue.

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Changed Status to Fixed

Closing this out because the big-ticket item - all of the Automation strings - will be fixed for the next update on the testing branch. I'm sure there will still be some lingering strings but that will probably warrant a new bug. Thanks for the report!

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